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/Script/TrendConcentrateRuntime.ABPTrendConcentrateDBNORagdollLayerAnimInstance
ABPTrendConcentrateDBNORagdollLayerAnimInstance
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | AnimBodyType | UnknownType_Property | 0x0990 | 0x01 | |
| 2 | Gender | UnknownType_Property | 0x0991 | 0x01 | |
| 3 | bIsRemoteClient | bool | 0x0992 | 0x01 | |
| 4 | FallPlayRate | float | 0x0994 | 0x04 | |
| 5 | SlopeInfoInput | float | 0x0998 | 0x60 | |
| 6 | TransitionPropertiesInput | float | 0x09F8 | 0x01 | |
| 7 | DBNOTurnPlayRate | float | 0x09FC | 0x04 | |
| 8 | DBNOTurnPlayRateAbs | float | 0x0A00 | 0x04 | |
| 9 | EmoteAnimOffset | float | 0x0A08 | 0x18 | |
| 10 | AdjustedAim | float | 0x0A20 | 0x270 | |
| 11 | HandIKInput | float | 0x0C90 | 0x20 | |
| 12 | ADSToNonADSBlendTime | float | 0x0CB0 | 0x04 | |
| 13 | NonADSToADSBlendTime | float | 0x0CB4 | 0x04 | |
| 14 | HandIKRetargetingWeight | float | 0x0CB8 | 0x04 | |
| 15 | HandIKRetargetingAxisAlpha | float | 0x0CC0 | 0x18 | |
| 16 | RightHandIKAlpha | float | 0x0CD8 | 0x04 | |
| 17 | LeftHandIKAlpha | float | 0x0CDC | 0x04 | |
| 18 | IKHandLeftInPelvisSpaceAlpha | float | 0x0CE0 | 0x04 | |
| 19 | LegIKAlpha | float | 0x0CE4 | 0x04 | |
| 20 | Skydiving | float | 0x0CE8 | 0x90 | |
| 21 | FreeFall_AimPitch | float | 0x0D78 | 0x04 | |
| 22 | bIsSlopeSliding | bool | 0x0D7C | 0x01 | |
| 23 | SlopeSlidingPitch | float | 0x0D80 | 0x04 | |
| 24 | SlopeSlidingRoll | float | 0x0D84 | 0x04 | |
| 25 | JumpAdditiveLayerAlpha | float | 0x0D88 | 0x04 | |
| 26 | JumpAdditiveLeanAlpha | float | 0x0D8C | 0x04 | |
| 27 | DisableArmsHeadAdditiveCurveAlpha | float | 0x0D90 | 0x04 | |
| 28 | DisableIKRootAdditiveCurveAlpha | float | 0x0D94 | 0x04 | |
| 29 | DisableUpperBodyAdditiveMeshSpaceCurveAlpha | float | 0x0D98 | 0x04 | |
| 30 | CurrentAnimSet | float | 0x0DA0 | 0x150 | |
| 31 | CurrentGliderAnimSet | float | 0x0EF0 | 0x268 | |
| 32 | CurrentWeaponAdditiveAnimSet | float | 0x1158 | 0x38 | |
| 33 | CurrentTacticalStateAnimSet | float | 0x1190 | 0x30 | |
| 34 | PlayMeleeAttackAO | float | 0x11C0 | 0x04 | |
| 35 | WeaponFireBlendTime | float | 0x11D0 | 0x04 | |
| 36 | bEnableMissingCosmeticOverride | bool | 0x11F8 | 0x01 | |
| 37 | bShouldUseCrouchUpperBodySlot | bool | 0x11F8 | 0x01 | |
| 38 | bShouldUseCrouchInPlaceAdditiveSlot | bool | 0x11F8 | 0x01 | |
| 39 | bIsOnGround | bool | 0x11F8 | 0x01 | |
| 40 | bIsTargeting | bool | 0x11F8 | 0x01 | |
| 41 | bIsTargetingConsumableThrow | bool | 0x11F8 | 0x01 | |
| 42 | bPlayUpperBodyTargeting | bool | 0x11F8 | 0x01 | |
| 43 | bPlayingRootMotion | bool | 0x11F8 | 0x01 | |
| 44 | bIsStunned | bool | 0x11F9 | 0x01 | |
| 45 | bIsTowed | bool | 0x11F9 | 0x01 | |
| 46 | bIsTowedOrSliding | bool | 0x11F9 | 0x01 | |
| 47 | bIsMontagePlaying | bool | 0x11F9 | 0x01 | |
| 48 | bIsPlayingMeleeAnim | bool | 0x11F9 | 0x01 | |
| 49 | bRecentlyFiredAbility | bool | 0x11F9 | 0x01 | |
| 50 | bDisableUpperBodySlotOnLowerBodyInIdle | bool | 0x11F9 | 0x01 | |
| 51 | bIsCrouching | bool | 0x11F9 | 0x01 | |
| 52 | bIsCrouchMoving | bool | 0x11FA | 0x01 | |
| 53 | bIsCrouchSprinting | bool | 0x11FA | 0x01 | |
| 54 | bIsSurfaceSwimming | bool | 0x11FA | 0x01 | |
| 55 | bIsDiveJumping | bool | 0x11FA | 0x01 | |
| 56 | bSwimmingIsWaterLanding | bool | 0x11FA | 0x01 | |
| 57 | bIsSprinting | bool | 0x11FA | 0x01 | |
| 58 | bIsAccelerating2D | bool | 0x11FA | 0x01 | |
| 59 | bIsMoving2D | bool | 0x11FA | 0x01 | |
| 60 | bIsMovingOnFoot | bool | 0x11FB | 0x01 | |
| 61 | bIsIdle | bool | 0x11FB | 0x01 | |
| 62 | bIsIdleOrSettling | bool | 0x11FB | 0x01 | |
| 63 | bIsStoppingOrIdle | bool | 0x11FB | 0x01 | |
| 64 | bWasMoving2D | bool | 0x11FB | 0x01 | |
| 65 | bIsAboveMinimumLocomotionSpeed | bool | 0x11FB | 0x01 | |
| 66 | bIsBackpedaling | bool | 0x11FB | 0x01 | |
| 67 | bSkipJumpStart | bool | 0x11FB | 0x01 | |
| 68 | LocomotionStyle | UnknownType_Property | 0x11FC | 0x01 | |
| 69 | bIsDBNO | bool | 0x11FD | 0x01 | |
| 70 | bIsBeingInterrogated | bool | 0x11FD | 0x01 | |
| 71 | bIsUsingJetpack | bool | 0x11FD | 0x01 | |
| 72 | bGoopJumpExecuted | bool | 0x11FE | 0x01 | |
| 73 | bIsInVehicle | bool | 0x11FF | 0x01 | |
| 74 | bIsValetDriver | bool | 0x11FF | 0x01 | |
| 75 | bIsValetPassenger | bool | 0x11FF | 0x01 | |
| 76 | bIsInShoppingCart | bool | 0x11FF | 0x01 | |
| 77 | bIsInCannon | bool | 0x11FF | 0x01 | |
| 78 | bIsFiredFromCannon | bool | 0x11FF | 0x01 | |
| 79 | bIsDBNOCarrying | bool | 0x11FF | 0x01 | |
| 80 | bIsDBNOCarried | bool | 0x11FF | 0x01 | |
| 81 | bIsFemale | bool | 0x1200 | 0x01 | |
| 82 | bIsHidingInProp | bool | 0x1200 | 0x01 | |
| 83 | bHasBalloons | bool | 0x1200 | 0x01 | |
| 84 | bIsMovingAndInMotionEmote | bool | 0x1200 | 0x01 | |
| 85 | bIsPlayingEmote | bool | 0x1200 | 0x01 | |
| 86 | bHasIcyFeet | bool | 0x1200 | 0x01 | |
| 87 | FullBodyInAirLowerBodyWeight | float | 0x1204 | 0x04 | |
| 88 | bHasMeleeTwistCurve | bool | 0x1208 | 0x01 | |
| 89 | bHasNonZeroMeleeTwistCurve | bool | 0x1209 | 0x01 | |
| 90 | MeleeTwistCurveValue | float | 0x120C | 0x04 | |
| 91 | JumpUpperBodyBlendWeight | float | 0x1210 | 0x04 | |
| 92 | RightArmMaskWeight | float | 0x1214 | 0x04 | |
| 93 | LeftArmMaskWeight | float | 0x1218 | 0x04 | |
| 94 | FullBodyAimOffsetAlpha | float | 0x121C | 0x04 | |
| 95 | LocomotionAdditiveAlpha | float | 0x1220 | 0x04 | |
| 96 | LocalAccelYawAngle | float | 0x1224 | 0x04 | |
| 97 | MaxSpeed | float | 0x1228 | 0x04 | |
| 98 | VelocityZ | float | 0x122C | 0x04 | |
| 99 | Speed2D | float | 0x1230 | 0x04 | |
| 100 | RidingSpeed2D | float | 0x1234 | 0x04 | |
| 101 | LocalVelocityYawAngle | float | 0x1238 | 0x04 | |
| 102 | LocalVelocityYawAngleMinusJogBlendSpaceRotation | float | 0x123C | 0x04 | |
| 103 | LocalVelocityYawAngleMinusMeleeTwist | float | 0x1240 | 0x04 | |
| 104 | AngularVelocityYaw | float | 0x1244 | 0x04 | |
| 105 | SpeedAdjustedPlayrate | float | 0x1248 | 0x04 | |
| 106 | LeanAdditiveAlpha | float | 0x124C | 0x04 | |
| 107 | LeanAngle | float | 0x1250 | 0x04 | |
| 108 | FramerateDependentLeanAngle | float | 0x1254 | 0x04 | |
| 109 | SprintYawAngle | float | 0x1258 | 0x04 | |
| 110 | YawDeltaCurrentTick | float | 0x125C | 0x04 | |
| 111 | YawDeltaLastTick | float | 0x1260 | 0x04 | |
| 112 | YawDeltaSmoothed | float | 0x1264 | 0x04 | |
| 113 | AbsYawDeltaSmoothed | float | 0x1268 | 0x04 | |
| 114 | PawnToVehicleDeltaYawAngleDegrees | float | 0x126C | 0x04 | |
| 115 | WorldAcceleration | float | 0x1270 | 0x18 | |
| 116 | LocalAcceleration | float | 0x1288 | 0x18 | |
| 117 | WorldVelocity | float | 0x12A0 | 0x18 | |
| 118 | LocalVelocity | float | 0x12B8 | 0x18 | |
| 119 | ActorRotationLastTick | float | 0x12D0 | 0x18 | |
| 120 | WeaponCoreAnim | UnknownType_Property | 0x12E8 | 0x01 | |
| 121 | LocomotionCardinalDirection | UnknownType_Property | 0x1308 | 0x01 | |
| 122 | AuthoredWalkSpeed | float | 0x130C | 0x04 | |
| 123 | bHasNoHeadOrNeckTag | bool | 0x1310 | 0x01 | |
| 124 | bIsJumpBoosting | bool | 0x1310 | 0x01 | |
| 125 | bEnableAimOffsets | bool | 0x1310 | 0x01 | |
| 126 | bShouldProcessFullAnimUpdate | bool | 0x1310 | 0x01 | |
| 127 | bIsWaterJump | bool | 0x1310 | 0x01 | |
| 128 | bSwimmingIsWaterPaddlingToSurface | bool | 0x1310 | 0x01 | |
| 129 | bIsMeleeGuarding | bool | 0x1310 | 0x01 | |
| 130 | bIsMeleeDeflecting | bool | 0x1310 | 0x01 | |
| 131 | bIsPlayingForwardMotionAnim | bool | 0x1311 | 0x01 | |
| 132 | GameplayTagAnimations | float | 0x1318 | 0x10 | |
| 133 | IdlePelvisOffset | float | 0x1328 | 0x18 | |
| 134 | IdlePelvisOffsetAlpha | float | 0x1340 | 0x04 | |
| 135 | DebugAlphaValue | float | 0x1344 | 0x04 | |
| 136 | bParaGlide_OpenGlider | bool | 0x1348 | 0x01 | |
| 137 | bIsTacticalSprint | bool | 0x1348 | 0x01 | |
| 138 | bIsTacticalJump | bool | 0x1348 | 0x01 | |
| 139 | bIsTacticalInAir | bool | 0x1348 | 0x01 | |
| 140 | bIsDoorBashExit | bool | 0x1348 | 0x01 | |
| 141 | bIsInWater | bool | 0x1348 | 0x01 | |
| 142 | bIsHurdleFall | bool | 0x1348 | 0x01 | |
| 143 | bTransition_FullBody_Sprinting | bool | 0x1348 | 0x01 | |
| 144 | bTransition_Swimming_FullBody_Sprinting | bool | 0x1349 | 0x01 | |
| 145 | bTransition_NewFallAditive_NewFallLandAdditive | bool | 0x1349 | 0x01 | |
| 146 | bTransition_FullBody_Stunned | bool | 0x1349 | 0x01 | |
| 147 | bTransition_LowerBody_Movement | bool | 0x1349 | 0x01 | |
| 148 | bTransition_LocomotionAdditive_CrouchTurning | bool | 0x1349 | 0x01 | |
| 149 | bLocomotion_Idles_to_Turns | bool | 0x1349 | 0x01 | |
| 150 | bTransition_SwimJumpSurfaceLoop_to_SwimJumpSurfaceEnd | bool | 0x1349 | 0x01 | |
| 151 | bTransition_SwimJumpSurfaceLoop_to_IdleAdditive | bool | 0x1349 | 0x01 | |
| 152 | bTransition_NewJumpLoopAdditive_to_NewFallAdditive | bool | 0x134A | 0x01 | |
| 153 | bIsUmbrellaFailing | bool | 0x134A | 0x01 | |
| 154 | bBothHandsOnWeapon | bool | 0x134A | 0x01 | |
| 155 | bHideWeaponForEmptyHands | bool | 0x134A | 0x01 | |
| 156 | bUseFullBodyJumpAdditivesLinkedGraph | bool | 0x134A | 0x01 | |
| 157 | bUseFullBodyStateLinkedGraph | bool | 0x134A | 0x01 | |
| 158 | bIsRiding | bool | 0x134A | 0x01 | |
| 159 | bIsInFirstPerson | bool | 0x134A | 0x01 | |
| 160 | bEnableCameraBoneSpace1stPersonAnims | bool | 0x134B | 0x01 | |
| 161 | bLinkedDebugGraphActive | bool | 0x134B | 0x01 | |
| 162 | bUseProceduralLayering | bool | 0x1360 | 0x01 | |
| 163 | bUseMotionMatchingWithoutProceduralLayering | bool | 0x1360 | 0x01 | |
| 164 | bEnableMotionMatchedTacticalSprint | bool | 0x1360 | 0x01 | |
| 165 | bEnableProceduralLayeredTacticalSprint | bool | 0x1360 | 0x01 | |
| 166 | bIsInAir | bool | 0x1360 | 0x01 | |
| 167 | bWeaponHolstered | bool | 0x1360 | 0x01 | |
| 168 | bIsEquipMontagePlaying | bool | 0x1360 | 0x01 | |
| 169 | bIsReloading | bool | 0x1360 | 0x01 | |
| 170 | bEnableMotionAdditive | bool | 0x1361 | 0x01 | |
| 171 | bIsConsumableEquipped | bool | 0x1361 | 0x01 | |
| 172 | bIsChannelingConsumable | bool | 0x1361 | 0x01 | |
| 173 | MemCpyEnd | bool | 0x1362 | 0x01 |