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/Script/FortniteGame.BuildingTrap
BuildingTrap
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | PlacementSkeletalMeshRelativeLocation | float | 0x0B78 | 0x18 | |
| 2 | PlacementSkeletalMeshRelativeRotation | float | 0x0B90 | 0x18 | |
| 3 | PreviewOverrideScale | float | 0x0BB8 | 0x18 | |
| 4 | AttachmentHintText | FName | 0x0BD8 | 0x10 | |
| 5 | bShouldAffectAllPawnsInMinigames | bool | 0x0BE8 | 0x01 | |
| 6 | TriggerFilter | float | 0x0BF0 | 0x40 | |
| 7 | TrapPlacementOffset | float | 0x0C30 | 0x18 | |
| 8 | bTriggerAbilityOnEndoverlap | bool | 0x0C48 | 0x01 | |
| 9 | AppliedAlterations | FName | 0x0C58 | 0x10 | |
| 10 | AlterationAbilitySetHandles | FName | 0x0C68 | 0x10 | |
| 11 | bTargetWithAttachedTo | bool | 0x0C81 | 0x01 | |
| 12 | DelayBeforeDestroyAfterDurabilityExpired | float | 0x0C90 | 0x04 | |
| 13 | SavedDurabilityPct | float | 0x0C94 | 0x04 | |
| 14 | ObstructedTargetRecheckInterval | float | 0x0C9C | 0x04 | |
| 15 | ShouldTriggerTraceOffsets | FName | 0x0CA0 | 0x10 | |
| 16 | TriggerComponents | FName | 0x0CB0 | 0x10 | |
| 17 | bIgnoreBuildingObstructions | bool | 0x0CC0 | 0x01 | |
| 18 | bOwnAllFacesOfAttachedToActor | bool | 0x0CC1 | 0x01 | |
| 19 | bCanBeMarked | bool | 0x0CE0 | 0x01 | |
| 20 | bBlockMarking | bool | 0x0CE0 | 0x01 | |
| 21 | MarkerDisplay | float | 0x0CE8 | 0xB0 | |
| 22 | MarkerPositionOffset | float | 0x0D98 | 0x18 | |
| 23 | DamageComponents | FName | 0x0DB0 | 0x10 | |
| 24 | StaticMeshes | FName | 0x0DC0 | 0x10 | |
| 25 | TrapLevel | int32_t | 0x0DD0 | 0x04 | |
| 26 | OriginalTrapLevel | int32_t | 0x0DD4 | 0x04 | |
| 27 | bTrapRecharging | bool | 0x0DD8 | 0x01 | |
| 28 | AnalyticsTags | float | 0x0E08 | 0x20 |