Search Results
/Script/FortniteAI.FortAthenaAIBotRangeAttackDigestedSkillSet
FortAthenaAIBotRangeAttackDigestedSkillSet
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | RangedWeaponCategorySkills | FName | 0x0048 | 0x10 | |
| 2 | ChangeWeaponDelay | float | 0x0058 | 0x04 | |
| 3 | ChangeWeaponDelayDeviation | float | 0x005C | 0x04 | |
| 4 | SwapInsteadOfReloadOdds | float | 0x0060 | 0x04 | |
| 5 | SwapInsteadOfReloadRangeMax | float | 0x0064 | 0x04 | |
| 6 | SwapInsteadOfReloadIgnoredWeaponTags | float | 0x0068 | 0x20 | |
| 7 | InterruptReloadToShootOdds | float | 0x0088 | 0x04 | |
| 8 | ReloadPartiallyEmptyWeaponsOdds | float | 0x008C | 0x04 | |
| 9 | UseCoverOdds | float | 0x0090 | 0x04 | |
| 10 | CoverDistanceMin | float | 0x0094 | 0x04 | |
| 11 | CoverDistanceMaxCurve | float | 0x0098 | 0x28 | |
| 12 | CoverDistanceToTargetMin | float | 0x00C0 | 0x04 | |
| 13 | MinimumDistanceToTargetWhileMovingToCover | float | 0x00C4 | 0x04 | |
| 14 | CoverSearchCooldown | float | 0x00C8 | 0x04 | |
| 15 | MaximumPathDetourFactor | float | 0x00CC | 0x04 | |
| 16 | PostCoverCooldownMin | float | 0x00D0 | 0x04 | |
| 17 | PostCoverCooldownMax | float | 0x00D4 | 0x04 | |
| 18 | MoveToRangeRecomputeDistance | float | 0x00D8 | 0x04 | |
| 19 | bCanFindShootingPositionAround | bool | 0x00DC | 0x01 | |
| 20 | PositioningMaxSearchRadius | float | 0x00E0 | 0x04 | |
| 21 | PositioningQueryCooldown | float | 0x00E4 | 0x04 | |
| 22 | PositioningQueryCooldownDeviation | float | 0x00E8 | 0x04 | |
| 23 | PositioningQueryInterruptCooldown | float | 0x00EC | 0x04 | |
| 24 | PositioningQueryInterruptCooldownDeviation | float | 0x00F0 | 0x04 | |
| 25 | CoverPeekCountMin | int32_t | 0x00F4 | 0x04 | |
| 26 | CoverPeekCountMax | int32_t | 0x00F8 | 0x04 | |
| 27 | ShotDelayAfterTargetRevived | float | 0x00FC | 0x04 | |
| 28 | DefaultTargetInAirFiringPatterns | FName | 0x0100 | 0x10 | |
| 29 | bStepBackEnabled | bool | 0x0110 | 0x01 | |
| 30 | StepBackCooldown | float | 0x0114 | 0x04 | |
| 31 | StepBackPercentageChance | float | 0x0118 | 0x04 | |
| 32 | StepBackDistanceBetweenAIPawnAndTargetMin | float | 0x011C | 0x04 | |
| 33 | StepBackDistanceBetweenAIPawnAndTargetMax | float | 0x0120 | 0x04 | |
| 34 | StepBackDistanceBetweenCoverAndTargetMin | float | 0x0124 | 0x04 | |
| 35 | StepBackDistanceBetweenCoverAndTargetMax | float | 0x0128 | 0x04 | |
| 36 | StepBackDistanceBetweenAIPawnAndCoverMin | float | 0x012C | 0x04 | |
| 37 | StepBackDistanceBetweenAIPawnAndCoverMax | float | 0x0130 | 0x04 | |
| 38 | bFlankingEnabled | bool | 0x0134 | 0x01 | |
| 39 | FlankingCooldown | float | 0x0138 | 0x04 | |
| 40 | FlankingPercentageChance | float | 0x013C | 0x04 | |
| 41 | FlankingInnerRadius | float | 0x0140 | 0x04 | |
| 42 | FlankingOuterRadius | float | 0x0144 | 0x04 | |
| 43 | FlankingLayersCount | int32_t | 0x0148 | 0x04 | |
| 44 | FlankingPointsPerLayerCount | int32_t | 0x014C | 0x04 | |
| 45 | FlankingMaxAngleRad | float | 0x0150 | 0x04 | |
| 46 | FlankingScorePawnDetectionRadius | float | 0x0154 | 0x04 | |
| 47 | LoFForceCrouchVehicleSeatZOffset | float | 0x0158 | 0x04 |