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/Script/FortniteAIServer.FortAthenaAttachToActorStateTreeTask
FortAthenaAttachToActorStateTreeTask
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | bHandleAthenaMovComponent | bool | 0x0084 | 0x01 | |
| 2 | bSetPhysicsToQueryOnlyWhileAttached | bool | 0x0085 | 0x01 | |
| 3 | bTryToAttachToSkeletalMeshOnTargetActor | bool | 0x0086 | 0x01 | |
| 4 | bChangeBaseToSkeletalMeshOnTargetActor | bool | 0x0087 | 0x01 | |
| 5 | bWeldSimulatedBodiesOnAttach | bool | 0x008B | 0x01 | |
| 6 | AttachmentSocketName | FName | 0x008C | 0x04 | |
| 7 | bForceChangeBaseOnDetach | bool | 0x0094 | 0x01 | |
| 8 | bCallModifyOnDetach | bool | 0x0098 | 0x01 | |
| 9 | bHandleLaunchCharacter | bool | 0x0099 | 0x01 | |
| 10 | bHasHandledLaunchCharacter | bool | 0x009A | 0x01 |