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/Script/FortniteGame.FortAthenaMutator_Cobalt
FortAthenaMutator_Cobalt
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | OnTeleportComplete | FScriptDelegate | 0x04F0 | 0x10 | |
| 2 | OnRoundComplete | FScriptDelegate | 0x0500 | 0x10 | |
| 3 | OnRoundCompleteUIFinished | FScriptDelegate | 0x0510 | 0x10 | |
| 4 | OnRoundAdvanced | FScriptDelegate | 0x0520 | 0x10 | |
| 5 | OnShowVsDisplay | FScriptDelegate | 0x0550 | 0x10 | |
| 6 | OnHideVsDisplay | FScriptDelegate | 0x0560 | 0x10 | |
| 7 | OnStormShieldArrayUpdated | FScriptDelegate | 0x0570 | 0x10 | |
| 8 | OnPlaylistTimerValueUpdated | FScriptDelegate | 0x0580 | 0x10 | |
| 9 | OnUpdatePreRoundDisplayVisibility | FScriptDelegate | 0x0590 | 0x10 | |
| 10 | POIList | FName | 0x05C8 | 0x10 | |
| 11 | MinimumDistanceBetweenPOIs | float | 0x05D8 | 0x28 | |
| 12 | StormShieldRadiusMultiplierPerPlayer | float | 0x0600 | 0x28 | |
| 13 | StormShieldMinRadiusMultiplier | float | 0x0628 | 0x28 | |
| 14 | DelayBeforeStormShrink | float | 0x0650 | 0x28 | |
| 15 | StormShieldShrinkLocationMinOffset | float | 0x0678 | 0x28 | |
| 16 | StormShieldShrinkLocationMaxOffset | float | 0x06A0 | 0x28 | |
| 17 | StormShieldShrinkRate | float | 0x06C8 | 0x28 | |
| 18 | StormShieldGrowthRate | float | 0x06F0 | 0x28 | |
| 19 | DelayBeforeNextRound | float | 0x0718 | 0x28 | |
| 20 | DelayBeforePushToSpectateMode | float | 0x0740 | 0x28 | |
| 21 | DelayBeforeRoundEndDeathAndStinger | float | 0x0768 | 0x04 | |
| 22 | DelayBeforeShowingRoundEndUI | float | 0x076C | 0x04 | |
| 23 | RadiusRatioForRespawn | float | 0x0770 | 0x28 | |
| 24 | HeightOfSpawnIntoNewStormShield | float | 0x0798 | 0x28 | |
| 25 | DistanceBetweenPlayersOfSameTeamDuringRespawn | float | 0x07C0 | 0x28 | |
| 26 | TeleportingPlayersText | FName | 0x07E8 | 0x10 | |
| 27 | TeleportingSpectatorsText | FName | 0x07F8 | 0x10 | |
| 28 | bResetPlayerAbilitiesOnRoundEnd | float | 0x0808 | 0x28 | |
| 29 | RiftTeleportEventTag | float | 0x0830 | 0x04 | |
| 30 | AvailablePerkRerolls | float | 0x0838 | 0x28 | |
| 31 | ResetPlayerInventoryBetweenRounds | float | 0x0860 | 0x28 | |
| 32 | bKeepWarmupLoadoutsInFirstRound | float | 0x0888 | 0x28 | |
| 33 | ItemTypesToRemove | FName | 0x08B0 | 0x10 | |
| 34 | bRespawnEnabled | bool | 0x08C0 | 0x01 | |
| 35 | RoundDuration | float | 0x08C8 | 0x28 | |
| 36 | RespawnDelay | float | 0x08F0 | 0x28 | |
| 37 | RespawnLogicData | float | 0x0918 | 0x140 | |
| 38 | RespawnFallbackHeight | float | 0x0A58 | 0x04 | |
| 39 | RespawnTraceEnd | float | 0x0A5C | 0x04 | |
| 40 | MinimumVersusScreenDuration | float | 0x0A68 | 0x28 | |
| 41 | POICameraViewPhaseDuration | float | 0x0A90 | 0x04 | |
| 42 | HideStormShieldDuringPOICameraViewPhase | float | 0x0A98 | 0x28 | |
| 43 | PreRoundDisplayDelay | float | 0x0AC0 | 0x04 | |
| 44 | PreRoundDisplayDuration | float | 0x0AC4 | 0x04 | |
| 45 | RoundStartWidgetSequenceAdditionalDelay | float | 0x0AC8 | 0x04 | |
| 46 | UILastManStandingDisplayTime | float | 0x0ACC | 0x04 | |
| 47 | RoundGameMessageData | FName | 0x0AD0 | 0x10 | |
| 48 | RoundEndStingerFadeDuration | float | 0x0AF8 | 0x04 | |
| 49 | RoundResultsText_Win | FName | 0x0B08 | 0x10 | |
| 50 | RoundResultsText_Lost | FName | 0x0B18 | 0x10 | |
| 51 | bShouldSkipWinLossScreen | bool | 0x0B28 | 0x01 | |
| 52 | ShowTeammatesInMap | float | 0x0B30 | 0x28 | |
| 53 | ShowEnemiesInMap | float | 0x0B58 | 0x28 | |
| 54 | TeammateMapIconScale | float | 0x0B80 | 0x28 | |
| 55 | EnemyMapIconScale | float | 0x0BA8 | 0x28 | |
| 56 | RoundCompleteAccoladeTag | float | 0x0BD8 | 0x04 | |
| 57 | RoundWinAccoladeTag | float | 0x0BDC | 0x04 | |
| 58 | FirstEliminationAccoladeTag | float | 0x0BE0 | 0x04 | |
| 59 | SafeZoneLocMaterialParamName | FName | 0x0BF0 | 0x04 | |
| 60 | SafeZoneScaleMaterialParamName | FName | 0x0BF4 | 0x04 | |
| 61 | SafeZoneRadiusAtMaxSafeZoneScale | float | 0x0BFC | 0x04 | |
| 62 | MaxSupplyDropSpawnTime | float | 0x0C08 | 0x28 | |
| 63 | MinSupplyDropSpawnTime | float | 0x0C30 | 0x28 | |
| 64 | bTeleportComplete | bool | 0x0C5B | 0x01 | |
| 65 | bRoundStartWidgetSequenceRunning | bool | 0x0C5C | 0x01 | |
| 66 | CombatStormShieldArray | float | 0x0C68 | 0x118 | |
| 67 | ActiveRound | UnknownType_Property | 0x0D80 | 0x01 | |
| 68 | bIsCobaltFinished | bool | 0x0D81 | 0x01 | |
| 69 | FirstRound | UnknownType_Property | 0x0D83 | 0x01 | |
| 70 | TeamWinners | FName | 0x0D88 | 0x10 | |
| 71 | TeamLosers | FName | 0x0D98 | 0x10 | |
| 72 | PendingTeleportingPlayers | FName | 0x0DB0 | 0x10 | |
| 73 | MoveToSpectateTimerHandles | FName | 0x0DC0 | 0x10 | |
| 74 | bClientPlaylistTimerStarted | bool | 0x0DF0 | 0x01 | |
| 75 | bUseStrictBracketStructure | float | 0x0E00 | 0x28 | |
| 76 | WidgetRoundData | float | 0x0E30 | 0x28 | |
| 77 | bIsFinishedDisplayingRoundEndUI | bool | 0x0E59 | 0x01 |