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/Script/GrindRailRuntime.FortGrindRailLayerAnimInstance
FortGrindRailLayerAnimInstance
Address 0x7ff6b14d9648
Size 0x820
Properties 53
# Property Name Type Offset Size
1 bIsFalling bool 0x0718 0x01
2 LeanAlpha float 0x0720 0x08
3 bIsMoving bool 0x0728 0x01
4 bShould180Turn bool 0x0729 0x01
5 bShouldPlayEntry bool 0x072A 0x01
6 NoisePlayRate float 0x0730 0x08
7 bIsLeanBwd bool 0x0738 0x01
8 bIsLeft180Turn bool 0x0739 0x01
9 bShould180TurnAgain bool 0x073A 0x01
10 bIsTurning bool 0x073B 0x01
11 bShouldExitLocomotion bool 0x073C 0x01
12 bIsBoosting bool 0x073D 0x01
13 bEarlyExitFromEntry bool 0x073E 0x01
14 bAimFWD bool 0x073F 0x01
15 bAimBWD bool 0x0740 0x01
16 bAimLFT bool 0x0741 0x01
17 bAimRGT bool 0x0742 0x01
18 AimFWDDeltaAngleDegrees float 0x0748 0x08
19 AimBWDDeltaAngleDegrees float 0x0750 0x08
20 AimLFTDeltaAngleDegrees float 0x0758 0x08
21 AimRGTDeltaAngleDegrees float 0x0760 0x08
22 NegativeYaw float 0x0768 0x08
23 MeleeTwistRot float 0x0770 0x18
24 BwdStartCachedTime float 0x0788 0x08
25 Velocity float 0x0790 0x08
26 bIsEntryLeft bool 0x0798 0x01
27 bIsEntryFromAir bool 0x0799 0x01
28 bIsEntryRight bool 0x079A 0x01
29 bEnteredFromInteraction bool 0x079B 0x01
30 SlopeWarpAlpha float 0x07A0 0x08
31 SplineRelativeAimYaw float 0x07A8 0x08
32 AimYawSmoothed float 0x07B0 0x08
33 bIsSmoothingYaw bool 0x07B8 0x01
34 LastSplineRelativeAimYaw float 0x07C0 0x08
35 RootLeanAlpha float 0x07C8 0x08
36 MuteUpperBodyAlpha float 0x07D0 0x08
37 bIsLanceType bool 0x07D8 0x01
38 bWasSprinting bool 0x07D9 0x01
39 bStateRuleToBoostLoop bool 0x07DA 0x01
40 bIsInAction bool 0x07DB 0x01
41 CombatNoisePlayRate float 0x07E0 0x08
42 CombatNoiseAlpha float 0x07E8 0x08
43 bIsTwoHandedMelee bool 0x07F0 0x01
44 bShouldCorrectUpperBody bool 0x07F1 0x01
45 bBothHandsDown bool 0x07F2 0x01
46 TurnInPlaceAnimCurveValue float 0x07F8 0x08
47 TurnRotationAmountCurveValue float 0x0800 0x08
48 bIsFallingAndNotEnteredFromInteraction bool 0x0808 0x01
49 bIsMovingOrIsTurning bool 0x0809 0x01
50 bIsTurningOrNotIsLeanBwd bool 0x080A 0x01
51 bIsFallingAndNotIsWeaponActive bool 0x080B 0x01
52 bNotIsWeaponActiveAndNotIsFalling bool 0x080C 0x01
53 bIsWeaponActiveOrIsBoosting bool 0x080D 0x01