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/Script/FortniteGame.FortPhysicsObjectComponent
FortPhysicsObjectComponent
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | OnAwakeChanged | FScriptDelegate | 0x00C8 | 0x10 | |
| 2 | OnReceivedLargeImpulse | FScriptDelegate | 0x00D8 | 0x10 | |
| 3 | OnVehicleHit | FScriptDelegate | 0x00E8 | 0x10 | |
| 4 | OnRidingPawnAdded | FScriptDelegate | 0x00F8 | 0x10 | |
| 5 | PhysicsObjectSetupTags | float | 0x0108 | 0x10 | |
| 6 | PreviousLinearVelocity | float | 0x0120 | 0x18 | |
| 7 | LinearVelocity | float | 0x0138 | 0x18 | |
| 8 | MaxLinearVelocityOverride | float | 0x0150 | 0x04 | |
| 9 | PreviousAngularVelocity | float | 0x0158 | 0x18 | |
| 10 | AngularVelocity | float | 0x0170 | 0x18 | |
| 11 | CustomGravityMultiplier | float | 0x0188 | 0x04 | |
| 12 | GravityOverride | float | 0x018C | 0x04 | |
| 13 | MovementStateData | float | 0x0198 | 0x110 | |
| 14 | bAutoCreateFortNavigationPhysicObjectComponent | bool | 0x02A8 | 0x01 | |
| 15 | PhysicsObjectInitialLocation | float | 0x0308 | 0x18 | |
| 16 | bHasSetupPhysicsObject | bool | 0x0322 | 0x01 | |
| 17 | bServerHasSetupPhysicsObject | bool | 0x0322 | 0x01 | |
| 18 | bForceStartActiveAndAwake | bool | 0x0322 | 0x01 | |
| 19 | bHasComponentActivated | bool | 0x0322 | 0x01 | |
| 20 | bDisableOverlapEvents | bool | 0x0323 | 0x01 | |
| 21 | bDisableMovementStateUpdates | bool | 0x0323 | 0x01 | |
| 22 | bGravityOverridden | bool | 0x0323 | 0x01 | |
| 23 | DeactivationSnapshotData | float | 0x0330 | 0x40 | |
| 24 | IgnoredActorsForDamage | FName | 0x0560 | 0x10 | |
| 25 | IgnoredPawnsForBasing | FName | 0x0570 | 0x10 | |
| 26 | IgnoredPawns | FName | 0x0580 | 0x10 | |
| 27 | IgnoredPawnsPendingRemoval | FName | 0x0590 | 0x10 |