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/Script/FortniteGame.FortPlayerAnimInstance
FortPlayerAnimInstance
Address 0x7ff6af1537e8
Size 0x1c10
Properties 301
# Property Name Type Offset Size
1 LinkedAnimGraphsData float 0x0650 0x30
2 DeltaTime float 0x0680 0x04
3 GameTime float 0x0684 0x04
4 bIsRemoteClient bool 0x0692 0x01
5 FallAnimDuration float 0x0694 0x04
6 FallPlayRate float 0x0698 0x04
7 CommonVehicleInput float 0x069C 0x08
8 TurnInPlaceInput float 0x06A8 0x108
9 ZiplineInput float 0x07B0 0x38
10 ADSReloadInput float 0x07E8 0x48
11 TurnInitiatingStates float 0x0830 0x18
12 TurnTransitionStates float 0x0848 0x18
13 RandomizeMontageSectionInput float 0x0860 0x18
14 SlopeInfoInput float 0x0878 0x60
15 StrideWarpingInputClampConstants float 0x08D8 0x14
16 WalkStrideWarpingClampValues float 0x08EC 0x14
17 RunStrideWarpingClampValues float 0x0900 0x14
18 TransitionPropertiesInput float 0x0914 0x01
19 DBNOTurnPlayRate float 0x0918 0x04
20 DBNOTurnPlayRateAbs float 0x091C 0x04
21 EmoteAnimOffset float 0x0920 0x18
22 AdjustedAimBase float 0x0938 0x270
23 AdjustedAimAthena float 0x0BA8 0x270
24 AdjustedAim float 0x0E18 0x270
25 HandIKInput float 0x1088 0x20
26 ADSToNonADSBlendTime float 0x10A8 0x04
27 NonADSToADSBlendTime float 0x10AC 0x04
28 DesiredNonADSToADSBlendTime float 0x10B4 0x04
29 MotionMatchingWithoutProceduralLayeringBlendTime float 0x10B8 0x04
30 BlendOutOfWallBlockTime float 0x10BC 0x04
31 HandIKRetargetingWeight float 0x10C0 0x04
32 HandIKRetargetingAxisAlpha float 0x10C8 0x18
33 RightHandIKAlpha float 0x10E0 0x04
34 LeftHandIKAlpha float 0x10E4 0x04
35 IKHandLeftInPelvisSpaceAlpha float 0x10E8 0x04
36 LegIKAlpha float 0x10EC 0x04
37 StrideWarpingAlpha float 0x10F0 0x04
38 Skydiving float 0x10F8 0x90
39 FreeFall_AimPitch float 0x1188 0x04
40 bIsSlopeSliding bool 0x118C 0x01
41 SlopeSlidingPitch float 0x1190 0x04
42 SlopeSlidingRoll float 0x1194 0x04
43 SlopeSlidingAlpha float 0x1198 0x04
44 JumpAdditiveLayerAlpha float 0x119C 0x04
45 AdditiveFullBodySlotAlpha float 0x11A0 0x04
46 JumpAdditiveLayerPassthrough float 0x11A4 0x14
47 JumpAdditiveLeanAlpha float 0x11B8 0x04
48 DisableArmsHeadAdditiveCurveAlpha float 0x11BC 0x04
49 DisableIKRootAdditiveCurveAlpha float 0x11C0 0x04
50 DisableUpperBodyAdditiveMeshSpaceCurveAlpha float 0x11C4 0x04
51 UpperBodySlotLowerBodyMaskAlpha float 0x11C8 0x04
52 UpperBodySlotLowerBodyMaskBlendProgress float 0x11CC 0x04
53 CurrentAnimSet float 0x11D0 0x150
54 CurrentGliderAnimSet float 0x1320 0x268
55 CurrentWeaponAdditiveAnimSet float 0x1588 0x38
56 CurrentTacticalStateAnimSet float 0x15C0 0x30
57 BonesHiddenByAnimSet FName 0x1600 0x10
58 AimPitchAdjustment float 0x1618 0x04
59 AimYawAdjustment float 0x161C 0x04
60 PlayMeleeAttackAO float 0x1620 0x04
61 LastFramePawnTransform float 0x1630 0x60
62 WeaponModAnimData float 0x1690 0x18
63 MaxAimYawAdjustment float 0x16B0 0x04
64 MaxPitch float 0x16B4 0x04
65 MaxYaw float 0x16B8 0x04
66 ReticleAimDistance float 0x16BC 0x04
67 AimAdjustmentInterpSpeed float 0x16C0 0x04
68 WeaponFireBlendTime float 0x16C4 0x04
69 bEnableMissingCosmeticOverride bool 0x16F0 0x01
70 bAimWeaponTowardsReticle bool 0x16F0 0x01
71 bDebugWeaponAiming bool 0x16F0 0x01
72 bCachedPawnTransform bool 0x16F0 0x01
73 bHasValidWeaponMuzzleSocket bool 0x16F0 0x01
74 bShouldUseCrouchUpperBodySlot bool 0x16F0 0x01
75 bShouldUseCrouchInPlaceAdditiveSlot bool 0x16F0 0x01
76 bIsEquipMontagePlaying bool 0x16F0 0x01
77 bIsConsumableEquipped bool 0x16F1 0x01
78 bIsChannelingConsumable bool 0x16F1 0x01
79 bIsOnGround bool 0x16F1 0x01
80 bIsTargeting bool 0x16F2 0x01
81 bIsTargetingConsumableThrow bool 0x16F3 0x01
82 bPlayUpperBodyTargeting bool 0x16F3 0x01
83 bPlayingRootMotion bool 0x16F3 0x01
84 bIsStunned bool 0x16F3 0x01
85 bIsTowed bool 0x16F3 0x01
86 bIsTowedOrSliding bool 0x16F3 0x01
87 bIsMontagePlaying bool 0x16F3 0x01
88 bIsPlayingMeleeAnim bool 0x16F3 0x01
89 bRecentlyFiredAbility bool 0x16F4 0x01
90 bDisableUpperBodySlotOnLowerBodyInIdle bool 0x16F4 0x01
91 bIsRelaxedNearWall bool 0x16F5 0x01
92 bIsCrouching bool 0x16F6 0x01
93 bIsCrouchMoving bool 0x16F6 0x01
94 bIsCrouchSprinting bool 0x16F6 0x01
95 bIsSurfaceSwimming bool 0x16F6 0x01
96 bIsDiveJumping bool 0x16F6 0x01
97 bSwimmingIsWaterLanding bool 0x16F6 0x01
98 bUseSwimFullBodySlot bool 0x16F6 0x01
99 ApplySourcePoseLeftHandMaskAlpha float 0x16F8 0x04
100 ApplySourcePoseRightHandMaskAlpha float 0x16FC 0x04
101 bSwimmingHasReachedJumpBottom bool 0x1700 0x01
102 bSwimmingHeadUnderWaterDuringWaterLand bool 0x1700 0x01
103 bIsSprinting bool 0x1700 0x01
104 bIsAccelerating2D bool 0x1700 0x01
105 bIsMoving2D bool 0x1700 0x01
106 bIsOnFoot bool 0x1700 0x01
107 bIsMovingOnFoot bool 0x1700 0x01
108 bIsIdle bool 0x1700 0x01
109 bIsIdleOrSettling bool 0x1701 0x01
110 bIsStoppingOrIdle bool 0x1701 0x01
111 bWasMoving2D bool 0x1701 0x01
112 bIsAboveMinimumLocomotionSpeed bool 0x1701 0x01
113 bIsBackpedaling bool 0x1701 0x01
114 bSkipJumpStart bool 0x1701 0x01
115 bExitLanding bool 0x1701 0x01
116 bIsDBNO bool 0x1703 0x01
117 bIsBeingInterrogated bool 0x1703 0x01
118 bIsUsingJetpack bool 0x1703 0x01
119 bGoopJumpExecuted bool 0x1704 0x01
120 bIsUsingRemoteControlPawn bool 0x1705 0x01
121 bIsInVehicle bool 0x1705 0x01
122 bIsValetDriver bool 0x1705 0x01
123 bIsValetPassenger bool 0x1705 0x01
124 bIsInShoppingCart bool 0x1705 0x01
125 bIsInCannon bool 0x1705 0x01
126 bIsFiredFromCannon bool 0x1705 0x01
127 bIsDBNOCarrying bool 0x1705 0x01
128 bIsDBNOCarried bool 0x1706 0x01
129 bIsFemale bool 0x1706 0x01
130 bIsHidingInProp bool 0x1706 0x01
131 bHasBalloons bool 0x1706 0x01
132 bIsGhost bool 0x1706 0x01
133 bHasIcyFeet bool 0x1706 0x01
134 bIsMovingAndInMotionEmote bool 0x1706 0x01
135 bIsPlayingEmote bool 0x1706 0x01
136 StaticToTraversalBlendTime float 0x1708 0x04
137 TraversalToStaticBlendTime float 0x170C 0x04
138 FullBodyToUpperbodyInMotionBlendTime float 0x1710 0x04
139 bUseUpperBodyInMotionSlot bool 0x1714 0x01
140 bPlayLowerBodyLocomotionOverFullBodySlot bool 0x1714 0x01
141 bIsGrappleRopeActive bool 0x1714 0x01
142 FullBodyInAirFallTimeThreshold float 0x1718 0x04
143 FullBodyInAirLowerBodyWeight float 0x171C 0x04
144 TargetingWeight float 0x1720 0x04
145 bHasMeleeTwistCurve bool 0x1724 0x01
146 bHasNonZeroMeleeTwistCurve bool 0x1725 0x01
147 MeleeTwistCurveValue float 0x1728 0x04
148 JumpUpperBodyBlendWeight float 0x172C 0x04
149 RightArmMaskWeight float 0x1730 0x04
150 LeftArmMaskWeight float 0x1734 0x04
151 FullBodyAimOffsetAlpha float 0x1738 0x04
152 bEnableMotionAdditive bool 0x173C 0x01
153 LocomotionAdditiveAlpha float 0x1740 0x04
154 MinMovementBaseSpeedForAdditive float 0x1744 0x04
155 MovementBaseSpeed float 0x1748 0x18
156 BaseLocomotionAdditiveAlpha float 0x1760 0x04
157 LocalAccelYawAngle float 0x1764 0x04
158 MaxSpeed float 0x1768 0x04
159 VelocityZ float 0x176C 0x04
160 Speed2D float 0x1770 0x04
161 RidingSpeed2D float 0x1774 0x04
162 LocalVelocityYawAngle float 0x1778 0x04
163 LocalVelocityYawAngleMinusJogBlendSpaceRotation float 0x177C 0x04
164 LocalVelocityYawAngleMinusMeleeTwist float 0x1780 0x04
165 LocalAccelVelocityYawDelta float 0x1784 0x04
166 AngularVelocityYaw float 0x1788 0x04
167 SpeedAdjustedPlayrate float 0x178C 0x04
168 LeanAdditiveAlpha float 0x1790 0x04
169 LeanAngle float 0x1794 0x04
170 FramerateDependentLeanAngle float 0x1798 0x04
171 SprintYawAngle float 0x179C 0x04
172 YawDeltaCurrentTick float 0x17A0 0x04
173 YawDeltaLastTick float 0x17A4 0x04
174 YawDeltaSmoothed float 0x17A8 0x04
175 AbsYawDeltaSmoothed float 0x17AC 0x04
176 PawnToVehicleDeltaYawAngleDegrees float 0x17B0 0x04
177 SavedWeaponAbilityLastFireTime float 0x17B4 0x04
178 SwimmingImmersionDepth float 0x17B8 0x04
179 bHasNoHeadOrNeckTag bool 0x17BC 0x01
180 bApplyCrouchMovingAdditiveSkinFix bool 0x17BC 0x01
181 WorldAcceleration float 0x17C0 0x18
182 LocalAcceleration float 0x17D8 0x18
183 WorldVelocity float 0x17F0 0x18
184 LocalVelocity float 0x1808 0x18
185 ActorRotationLastTick float 0x1820 0x18
186 DefaultAnimAssets float 0x1848 0x10
187 WeaponAnimAssets float 0x1860 0x10
188 bIsUsingFirstPersonCamera bool 0x1888 0x01
189 FirstPersonAdditiveAlpha float 0x188C 0x04
190 bUseFirstPersonUpperBodySlot bool 0x1891 0x01
191 bUseFirstPersonMeshRotationUpperBodySlot bool 0x1891 0x01
192 bWeaponHolstered bool 0x1891 0x01
193 JumpUpperBodyBlendSpeed float 0x18A0 0x04
194 AuthoredCrouchSprintSpeed float 0x18A4 0x04
195 AuthoredCrouchWalkSpeed float 0x18A8 0x04
196 AuthoredCrouchJogSpeed float 0x18AC 0x04
197 AuthoredSprintSpeed float 0x18B0 0x04
198 AuthoredWalkSpeed float 0x18B4 0x04
199 AuthoredJogBwdSpeed float 0x18B8 0x04
200 AuthoredJogFwdSpeed float 0x18BC 0x04
201 AuthoredJogStrafeSpeed float 0x18C0 0x04
202 LeanFadeInSpeed float 0x18C4 0x04
203 LeanFadeOutSpeed float 0x18C8 0x04
204 EffectiveMovingRelaxedTimer float 0x18CC 0x04
205 bIsShieldUp bool 0x18D0 0x01
206 bIsJumpBoosting bool 0x18D0 0x01
207 bEnableAimOffsets bool 0x18D0 0x01
208 bShouldProcessFullAnimUpdate bool 0x18D0 0x01
209 bIsInAir bool 0x18D0 0x01
210 bEnterLanding bool 0x18D0 0x01
211 bIsWaterJump bool 0x18D0 0x01
212 bIsGrapplerActive bool 0x18D0 0x01
213 bSwimmingIsWaterPaddlingToSurface bool 0x18D1 0x01
214 bIsMeleeGuarding bool 0x18D1 0x01
215 bIsMeleeDeflecting bool 0x18D1 0x01
216 bUsingUncleBrolly bool 0x18D1 0x01
217 bIsPlayingForwardMotionAnim bool 0x18D1 0x01
218 bIsPatrolling bool 0x18D1 0x01
219 HeadTrackingReticleSocketName FName 0x18D4 0x04
220 HeadTrackingReticleInterpSpeed float 0x18D8 0x04
221 HeadTrackingReticleAdjustment float 0x18E0 0x18
222 GameplayTagAnimations float 0x18F8 0x10
223 LargeBodyAdditiveSlotAlpha float 0x1908 0x04
224 LargeFemaleIdlePelvisOffset float 0x1910 0x18
225 IdlePelvisOffset float 0x1928 0x18
226 IdlePelvisOffsetAlpha float 0x1940 0x04
227 PawnLOD int32_t 0x1944 0x04
228 SignificanceLOD int32_t 0x1948 0x04
229 bCanDisableUpperBodyAdjustments bool 0x194C 0x01
230 DisabledFullBodySprintTimeRemaining float 0x1950 0x04
231 bIsFullBodySprintTransitionDisabled bool 0x1954 0x01
232 MaxParaGlideDeployCurveValue float 0x1958 0x04
233 bPreviousIsParachuteOpened bool 0x195C 0x01
234 bParaGlide_OpenGlider bool 0x195D 0x01
235 bIsTacticalSprint bool 0x195D 0x01
236 bIsTacticalJump bool 0x195D 0x01
237 bIsTacticalInAir bool 0x195D 0x01
238 bIsDoorBashExit bool 0x195D 0x01
239 bIsInWater bool 0x195D 0x01
240 bIsHurdleFall bool 0x195D 0x01
241 bWantsGliderAnimAssetUpdate bool 0x195D 0x01
242 bTransition_FullBody_Sprinting bool 0x195E 0x01
243 bTransition_FullBody_TacticalSprint bool 0x195E 0x01
244 bTransition_FullBody_TacticalSprint_Inertialized bool 0x195E 0x01
245 bTransition_NewFallAditive_NewFallLandAdditive bool 0x195E 0x01
246 bTransition_FullBody_Stunned bool 0x195E 0x01
247 bTransition_LowerBody_Movement bool 0x195E 0x01
248 bTransitionMotionMatchingIdle bool 0x195E 0x01
249 bTransition_LocomotionAdditive_CrouchTurning bool 0x195E 0x01
250 bLocomotion_Idles_to_Turns bool 0x195F 0x01
251 bTransition_SwimJumpSurfaceLoop_to_SwimJumpSurfaceEnd bool 0x195F 0x01
252 bTransition_SwimJumpSurfaceLoop_to_IdleAdditive bool 0x195F 0x01
253 bTransition_NewJumpLoopAdditive_to_NewFallAdditive bool 0x195F 0x01
254 bIsUmbrellaFailing bool 0x195F 0x01
255 bBothHandsOnWeapon bool 0x195F 0x01
256 bEnableEmptyHands bool 0x195F 0x01
257 bHideWeaponForEmptyHands bool 0x195F 0x01
258 bHideWeapon bool 0x1960 0x01
259 bUseFullBodyJumpAdditivesLinkedGraph bool 0x1960 0x01
260 bUseFullBodyStateLinkedGraph bool 0x1960 0x01
261 bIsRiding bool 0x1960 0x01
262 bIsReloading bool 0x1960 0x01
263 bIsInFirstPerson bool 0x1960 0x01
264 bRecentlyRendered bool 0x1960 0x01
265 bEnableCameraBoneSpace1stPersonAnims bool 0x1960 0x01
266 bEnableRigidBodyPBA bool 0x1961 0x01
267 bEnableFacialCurves bool 0x1961 0x01
268 FacialCurvesAlpha float 0x1964 0x04
269 bUseOldJump bool 0x1968 0x01
270 bLinkedDebugGraphActive bool 0x1968 0x01
271 bUseProceduralLayering bool 0x19A0 0x01
272 bEnableProceduralLayeringStep2 bool 0x19A0 0x01
273 bEnableMotionMatchedTacticalSprint bool 0x19A0 0x01
274 bEnableProceduralLayeredTacticalSprint bool 0x19A0 0x01
275 bUseMotionMatchingWithoutProceduralLayering bool 0x19A0 0x01
276 ADSLeanWeight float 0x19A4 0x04
277 ADSLeanAdditiveAlpha float 0x19A8 0x04
278 LowerBodyBlendMaskPresets int32_t 0x19B0 0x50
279 PreviousLowerBodyMaskMeshSpace bool 0x1A10 0x01
280 bUseMeshSpaceForLowerBodyBlendMask bool 0x1A20 0x01
281 LowerBodyBlendMaskBlendInTime float 0x1A24 0x04
282 bUseNoFeatheringLowerBodyBlendMask bool 0x1A28 0x01
283 bUseFullBodyAimOffsetLinkedGraph bool 0x1A38 0x01
284 CurrentLowerBodyBlendMaskBlendOutTime float 0x1A3C 0x04
285 IdleToMovementLowerBodyBlendTime float 0x1A40 0x04
286 bWasPlayingRootMotion bool 0x1A44 0x01
287 HeadScale float 0x1A48 0x18
288 bAimYawSmoothingActive bool 0x1A60 0x01
289 CurveCache float 0x1A64 0xF8
290 PreUpdateProperties float 0x1B60 0x40
291 ActiveLinkedAnimLayerClasses FName 0x1BB8 0x10
292 LocalAccelDeltaYawAngle float 0x1BD8 0x04
293 bPreviousWeaponHolstered bool 0x1BDC 0x01
294 bWasWeaponLoweredNearWall bool 0x1BDD 0x01
295 bWasFallingLastTick bool 0x1BDE 0x01
296 bWasTargeting bool 0x1BDF 0x01
297 bVehicleForcesCrouch bool 0x1BE0 0x01
298 bIsMovementExtensionFalling bool 0x1BE1 0x01
299 bIsLandingInMovementExtension bool 0x1BE2 0x01
300 bAllowAimPitchAndYawOverride bool 0x1C01 0x01
301 DebugAlphaValue float 0x1C04 0x04