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/Script/ResolveTurretRuntime.FortPlayerAnimInstance_AntiVehMountedTurret
FortPlayerAnimInstance_AntiVehMountedTurret
Address 0x7ff6b1ce19e0
Size 0x13a0
Properties 170
# Property Name Type Offset Size
1 Gender UnknownType_Property 0x0991 0x01
2 bIsRemoteClient bool 0x0992 0x01
3 FallPlayRate float 0x0994 0x04
4 SlopeInfoInput float 0x0998 0x60
5 TransitionPropertiesInput float 0x09F8 0x01
6 DBNOTurnPlayRate float 0x09FC 0x04
7 DBNOTurnPlayRateAbs float 0x0A00 0x04
8 EmoteAnimOffset float 0x0A08 0x18
9 AdjustedAim float 0x0A20 0x270
10 HandIKInput float 0x0C90 0x20
11 ADSToNonADSBlendTime float 0x0CB0 0x04
12 NonADSToADSBlendTime float 0x0CB4 0x04
13 HandIKRetargetingWeight float 0x0CB8 0x04
14 HandIKRetargetingAxisAlpha float 0x0CC0 0x18
15 RightHandIKAlpha float 0x0CD8 0x04
16 LeftHandIKAlpha float 0x0CDC 0x04
17 IKHandLeftInPelvisSpaceAlpha float 0x0CE0 0x04
18 LegIKAlpha float 0x0CE4 0x04
19 Skydiving float 0x0CE8 0x90
20 FreeFall_AimPitch float 0x0D78 0x04
21 bIsSlopeSliding bool 0x0D7C 0x01
22 SlopeSlidingPitch float 0x0D80 0x04
23 SlopeSlidingRoll float 0x0D84 0x04
24 JumpAdditiveLayerAlpha float 0x0D88 0x04
25 JumpAdditiveLeanAlpha float 0x0D8C 0x04
26 DisableArmsHeadAdditiveCurveAlpha float 0x0D90 0x04
27 DisableIKRootAdditiveCurveAlpha float 0x0D94 0x04
28 DisableUpperBodyAdditiveMeshSpaceCurveAlpha float 0x0D98 0x04
29 CurrentAnimSet float 0x0DA0 0x150
30 CurrentGliderAnimSet float 0x0EF0 0x268
31 CurrentWeaponAdditiveAnimSet float 0x1158 0x38
32 CurrentTacticalStateAnimSet float 0x1190 0x30
33 PlayMeleeAttackAO float 0x11C0 0x04
34 WeaponFireBlendTime float 0x11D0 0x04
35 bEnableMissingCosmeticOverride bool 0x11F8 0x01
36 bShouldUseCrouchUpperBodySlot bool 0x11F8 0x01
37 bShouldUseCrouchInPlaceAdditiveSlot bool 0x11F8 0x01
38 bIsOnGround bool 0x11F8 0x01
39 bIsTargeting bool 0x11F8 0x01
40 bIsTargetingConsumableThrow bool 0x11F8 0x01
41 bPlayUpperBodyTargeting bool 0x11F8 0x01
42 bPlayingRootMotion bool 0x11F8 0x01
43 bIsStunned bool 0x11F9 0x01
44 bIsTowed bool 0x11F9 0x01
45 bIsTowedOrSliding bool 0x11F9 0x01
46 bIsMontagePlaying bool 0x11F9 0x01
47 bIsPlayingMeleeAnim bool 0x11F9 0x01
48 bRecentlyFiredAbility bool 0x11F9 0x01
49 bDisableUpperBodySlotOnLowerBodyInIdle bool 0x11F9 0x01
50 bIsCrouching bool 0x11F9 0x01
51 bIsCrouchMoving bool 0x11FA 0x01
52 bIsCrouchSprinting bool 0x11FA 0x01
53 bIsSurfaceSwimming bool 0x11FA 0x01
54 bIsDiveJumping bool 0x11FA 0x01
55 bSwimmingIsWaterLanding bool 0x11FA 0x01
56 bIsSprinting bool 0x11FA 0x01
57 bIsAccelerating2D bool 0x11FA 0x01
58 bIsMoving2D bool 0x11FA 0x01
59 bIsMovingOnFoot bool 0x11FB 0x01
60 bIsIdle bool 0x11FB 0x01
61 bIsIdleOrSettling bool 0x11FB 0x01
62 bIsStoppingOrIdle bool 0x11FB 0x01
63 bWasMoving2D bool 0x11FB 0x01
64 bIsAboveMinimumLocomotionSpeed bool 0x11FB 0x01
65 bIsBackpedaling bool 0x11FB 0x01
66 bSkipJumpStart bool 0x11FB 0x01
67 bIsDBNO bool 0x11FD 0x01
68 bIsBeingInterrogated bool 0x11FD 0x01
69 bIsUsingJetpack bool 0x11FD 0x01
70 bGoopJumpExecuted bool 0x11FE 0x01
71 bIsInVehicle bool 0x11FF 0x01
72 bIsValetDriver bool 0x11FF 0x01
73 bIsValetPassenger bool 0x11FF 0x01
74 bIsInShoppingCart bool 0x11FF 0x01
75 bIsInCannon bool 0x11FF 0x01
76 bIsFiredFromCannon bool 0x11FF 0x01
77 bIsDBNOCarrying bool 0x11FF 0x01
78 bIsDBNOCarried bool 0x11FF 0x01
79 bIsFemale bool 0x1200 0x01
80 bIsHidingInProp bool 0x1200 0x01
81 bHasBalloons bool 0x1200 0x01
82 bIsMovingAndInMotionEmote bool 0x1200 0x01
83 bIsPlayingEmote bool 0x1200 0x01
84 bHasIcyFeet bool 0x1200 0x01
85 FullBodyInAirLowerBodyWeight float 0x1204 0x04
86 bHasMeleeTwistCurve bool 0x1208 0x01
87 bHasNonZeroMeleeTwistCurve bool 0x1209 0x01
88 MeleeTwistCurveValue float 0x120C 0x04
89 JumpUpperBodyBlendWeight float 0x1210 0x04
90 RightArmMaskWeight float 0x1214 0x04
91 LeftArmMaskWeight float 0x1218 0x04
92 FullBodyAimOffsetAlpha float 0x121C 0x04
93 LocomotionAdditiveAlpha float 0x1220 0x04
94 LocalAccelYawAngle float 0x1224 0x04
95 MaxSpeed float 0x1228 0x04
96 VelocityZ float 0x122C 0x04
97 Speed2D float 0x1230 0x04
98 RidingSpeed2D float 0x1234 0x04
99 LocalVelocityYawAngle float 0x1238 0x04
100 LocalVelocityYawAngleMinusJogBlendSpaceRotation float 0x123C 0x04
101 LocalVelocityYawAngleMinusMeleeTwist float 0x1240 0x04
102 AngularVelocityYaw float 0x1244 0x04
103 SpeedAdjustedPlayrate float 0x1248 0x04
104 LeanAdditiveAlpha float 0x124C 0x04
105 LeanAngle float 0x1250 0x04
106 FramerateDependentLeanAngle float 0x1254 0x04
107 SprintYawAngle float 0x1258 0x04
108 YawDeltaCurrentTick float 0x125C 0x04
109 YawDeltaLastTick float 0x1260 0x04
110 YawDeltaSmoothed float 0x1264 0x04
111 AbsYawDeltaSmoothed float 0x1268 0x04
112 PawnToVehicleDeltaYawAngleDegrees float 0x126C 0x04
113 WorldAcceleration float 0x1270 0x18
114 LocalAcceleration float 0x1288 0x18
115 WorldVelocity float 0x12A0 0x18
116 LocalVelocity float 0x12B8 0x18
117 ActorRotationLastTick float 0x12D0 0x18
118 WeaponCoreAnim UnknownType_Property 0x12E8 0x01
119 AuthoredWalkSpeed float 0x130C 0x04
120 bHasNoHeadOrNeckTag bool 0x1310 0x01
121 bIsJumpBoosting bool 0x1310 0x01
122 bEnableAimOffsets bool 0x1310 0x01
123 bShouldProcessFullAnimUpdate bool 0x1310 0x01
124 bIsWaterJump bool 0x1310 0x01
125 bSwimmingIsWaterPaddlingToSurface bool 0x1310 0x01
126 bIsMeleeGuarding bool 0x1310 0x01
127 bIsMeleeDeflecting bool 0x1310 0x01
128 bIsPlayingForwardMotionAnim bool 0x1311 0x01
129 GameplayTagAnimations float 0x1318 0x10
130 IdlePelvisOffset float 0x1328 0x18
131 IdlePelvisOffsetAlpha float 0x1340 0x04
132 DebugAlphaValue float 0x1344 0x04
133 bParaGlide_OpenGlider bool 0x1348 0x01
134 bIsTacticalSprint bool 0x1348 0x01
135 bIsTacticalJump bool 0x1348 0x01
136 bIsTacticalInAir bool 0x1348 0x01
137 bIsDoorBashExit bool 0x1348 0x01
138 bIsInWater bool 0x1348 0x01
139 bIsHurdleFall bool 0x1348 0x01
140 bTransition_FullBody_Sprinting bool 0x1348 0x01
141 bTransition_Swimming_FullBody_Sprinting bool 0x1349 0x01
142 bTransition_NewFallAditive_NewFallLandAdditive bool 0x1349 0x01
143 bTransition_FullBody_Stunned bool 0x1349 0x01
144 bTransition_LowerBody_Movement bool 0x1349 0x01
145 bTransition_LocomotionAdditive_CrouchTurning bool 0x1349 0x01
146 bLocomotion_Idles_to_Turns bool 0x1349 0x01
147 bTransition_SwimJumpSurfaceLoop_to_SwimJumpSurfaceEnd bool 0x1349 0x01
148 bTransition_SwimJumpSurfaceLoop_to_IdleAdditive bool 0x1349 0x01
149 bTransition_NewJumpLoopAdditive_to_NewFallAdditive bool 0x134A 0x01
150 bIsUmbrellaFailing bool 0x134A 0x01
151 bBothHandsOnWeapon bool 0x134A 0x01
152 bHideWeaponForEmptyHands bool 0x134A 0x01
153 bUseFullBodyJumpAdditivesLinkedGraph bool 0x134A 0x01
154 bUseFullBodyStateLinkedGraph bool 0x134A 0x01
155 bIsRiding bool 0x134A 0x01
156 bIsInFirstPerson bool 0x134A 0x01
157 bEnableCameraBoneSpace1stPersonAnims bool 0x134B 0x01
158 bLinkedDebugGraphActive bool 0x134B 0x01
159 bUseProceduralLayering bool 0x1360 0x01
160 bUseMotionMatchingWithoutProceduralLayering bool 0x1360 0x01
161 bEnableMotionMatchedTacticalSprint bool 0x1360 0x01
162 bEnableProceduralLayeredTacticalSprint bool 0x1360 0x01
163 bIsInAir bool 0x1360 0x01
164 bWeaponHolstered bool 0x1360 0x01
165 bIsEquipMontagePlaying bool 0x1360 0x01
166 bIsReloading bool 0x1360 0x01
167 bEnableMotionAdditive bool 0x1361 0x01
168 bIsConsumableEquipped bool 0x1361 0x01
169 bIsChannelingConsumable bool 0x1361 0x01
170 MemCpyEnd bool 0x1362 0x01