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/Script/FortniteGame.FortVehicleSeatWeaponComponent
FortVehicleSeatWeaponComponent
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | WeaponSeatDefinitions | FName | 0x00D0 | 0x10 | |
| 2 | ActiveSeatIdx | int32_t | 0x00E0 | 0x04 | |
| 3 | CachedOverheatMax | float | 0x00F0 | 0x04 | |
| 4 | CachedOverheatValue | float | 0x00F4 | 0x04 | |
| 5 | OverheatValueRepped | float | 0x00F8 | 0x04 | |
| 6 | bUseVehicleOrientationForShootingCone | bool | 0x00FC | 0x01 | |
| 7 | bControlledByMultipleSeats | bool | 0x00FD | 0x01 | |
| 8 | bUseWeaponCameraMode | bool | 0x00FE | 0x01 | |
| 9 | TotalShotsAllowedThenShutdown | float | 0x0108 | 0x28 | |
| 10 | bShutdownOnOutOfAmmo | bool | 0x0130 | 0x01 | |
| 11 | ShotsFired | int32_t | 0x0134 | 0x04 | |
| 12 | OnSeatedPlayerTargetingChanged | FScriptDelegate | 0x0138 | 0x10 | |
| 13 | OnOverheatStateChanged | FScriptDelegate | 0x0160 | 0x10 | |
| 14 | OnEquipMountedWeapon | FScriptDelegate | 0x0170 | 0x10 | |
| 15 | bWeaponEquipped | bool | 0x0180 | 0x01 | |
| 16 | bWeaponOverheatDataHasBeenCached | bool | 0x0180 | 0x01 | |
| 17 | bReadyToSleep | bool | 0x0180 | 0x01 | |
| 18 | bSeatUsesFastSharedReplication | bool | 0x0181 | 0x01 | |
| 19 | CachedWeaponOverheatData | float | 0x0184 | 0x18 | |
| 20 | CachedWeaponState | float | 0x019C | 0x0C | |
| 21 | bSaveAndRestoreWeaponData | bool | 0x01A8 | 0x01 | |
| 22 | bUseWeaponActorForMuzzleSocket | bool | 0x01A9 | 0x01 | |
| 23 | VehicleSocketName | FName | 0x01B8 | 0x04 | |
| 24 | VehiclePawnAttachSocketName | FName | 0x01BC | 0x04 | |
| 25 | AttachmentAngleOffsetYaw | float | 0x01C0 | 0x04 | |
| 26 | bIsEquippableTurret | bool | 0x01C4 | 0x01 | |
| 27 | OverrideOperatingTurretActionTag | float | 0x01C8 | 0x04 | |
| 28 | CachedWeaponProjectileClasses | int32_t | 0x0218 | 0x50 |