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/Script/FortniteGame.FortWeaponItemDefinition
FortWeaponItemDefinition
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | WeaponMeshOverride | FName | 0x00E8 | 0x20 | |
| 2 | bHideWeaponDefaultActorMeshUntilCosmeticsInitialized | bool | 0x0108 | 0x01 | |
| 3 | IntrinsicOverrideWrap | FName | 0x0110 | 0x20 | |
| 4 | WeaponStatHandle | float | 0x0130 | 0x10 | |
| 5 | AbilitySet | FName | 0x0150 | 0x20 | |
| 6 | AlterationSlotsLoadoutRow | FName | 0x0170 | 0x04 | |
| 7 | BaselineAlterationSlotsLoadoutRow | FName | 0x0174 | 0x04 | |
| 8 | BaseAlteration | FName | 0x0178 | 0x20 | |
| 9 | BaseCosmeticAlteration | FName | 0x0198 | 0x20 | |
| 10 | EquippedAbilities | FName | 0x0238 | 0x10 | |
| 11 | EquippedAbilitySet | FName | 0x0248 | 0x20 | |
| 12 | AmmoData | FName | 0x0268 | 0x20 | |
| 13 | AdditionalDataFields | FName | 0x0288 | 0x10 | |
| 14 | LowAmmoPercentage | float | 0x0298 | 0x04 | |
| 15 | bRechargeAmmoToClip | bool | 0x029F | 0x01 | |
| 16 | bOnlyConsumeSpareAmmoWhenRechargingToTheClip | bool | 0x029F | 0x01 | |
| 17 | bUsesPhantomReserveAmmo | bool | 0x029F | 0x01 | |
| 18 | bUsesCustomAmmoType | bool | 0x029F | 0x01 | |
| 19 | bShowAmmoAsPercent | bool | 0x029F | 0x01 | |
| 20 | bShowRemainingAmmoOnly | bool | 0x029F | 0x01 | |
| 21 | bShouldMagazineSizeDisplayInfinity | bool | 0x029F | 0x01 | |
| 22 | bAllowSecondaryFireToInterruptPrimary | bool | 0x029F | 0x01 | |
| 23 | bAllowTargetingDuringReload | bool | 0x02A0 | 0x01 | |
| 24 | bTargetingPreventsReload | bool | 0x02A0 | 0x01 | |
| 25 | bAllowAutoReload | bool | 0x02A0 | 0x01 | |
| 26 | bCanFireWhileInstigatorTethered | bool | 0x02A0 | 0x01 | |
| 27 | bCanFireWhileNotTargetedInVehicle | bool | 0x02A0 | 0x01 | |
| 28 | bAlwaysChargeUpToMin | bool | 0x02A0 | 0x01 | |
| 29 | bNoFireOnReleaseBeforeMinChargeTime | bool | 0x02A0 | 0x01 | |
| 30 | bEndAbilityOnChargeEnd | bool | 0x02A0 | 0x01 | |
| 31 | bUpdateLastFireTimeOnDischarge | bool | 0x02A1 | 0x01 | |
| 32 | bReticleCornerOutsideSpreadRadius | bool | 0x02A1 | 0x01 | |
| 33 | bCanAutofireWithMinimalCharge | bool | 0x02A1 | 0x01 | |
| 34 | bShouldAutofireChargedShotWhenTargetAcquired | bool | 0x02A1 | 0x01 | |
| 35 | bCanAutofireWhileFalling | bool | 0x02A1 | 0x01 | |
| 36 | bValidForLastEquipped | bool | 0x02A1 | 0x01 | |
| 37 | bRequestClientPreload | bool | 0x02A1 | 0x01 | |
| 38 | bEnableWeaponMeshOverrideUpdates | bool | 0x02A1 | 0x01 | |
| 39 | bIsModifiableWeapon | bool | 0x02A2 | 0x01 | |
| 40 | bModsHidden | bool | 0x02A2 | 0x01 | |
| 41 | bEquippedCharacterPartsMatchWeaponVisibility | bool | 0x02A2 | 0x01 | |
| 42 | bForceReticleTrace | bool | 0x02A2 | 0x01 | |
| 43 | HitNotifyDuration | float | 0x02A4 | 0x04 | |
| 44 | ReticleImage | FName | 0x02A8 | 0x20 | |
| 45 | ReticleCornerAngles | FName | 0x02C8 | 0x10 | |
| 46 | ReticleCenterImage | FName | 0x02D8 | 0x20 | |
| 47 | ReticleCenterPerfectAimImage | FName | 0x02F8 | 0x20 | |
| 48 | ReticleCenterImageOffset | float | 0x0318 | 0x10 | |
| 49 | ReticleInvalidTargetImage | FName | 0x0328 | 0x20 | |
| 50 | AnalyticTags | float | 0x0348 | 0x20 | |
| 51 | PlayerGrantedGameplayTags | float | 0x0368 | 0x20 | |
| 52 | CosmeticGatingTags | float | 0x0388 | 0x20 | |
| 53 | ActualAnalyticFNames | FName | 0x03A8 | 0x10 | |
| 54 | RequiredWeaponParent | FName | 0x03B8 | 0x20 | |
| 55 | BoneSetsToHide | float | 0x03D8 | 0x20 | |
| 56 | WeaponMovementSpeedStats | float | 0x03F8 | 0xC0 | |
| 57 | CreativeTagsHelper | float | 0x04B8 | 0x10 |