Version
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/Script/Landscape.Landscape
Landscape
Address 0x7ff6ae7acc18
Size 0x7c8
Properties 70
# Property Name Type Offset Size
1 LandscapeGuid float 0x02C0 0x10
2 OriginalLandscapeGuid float 0x02D0 0x10
3 bEnableNanite bool 0x02E0 0x01
4 PerLODOverrideMaterials FName 0x02E8 0x10
5 bDisableRuntimeGrassMapGeneration bool 0x02F8 0x01
6 MaxLODLevel int32_t 0x02FC 0x04
7 LOD0ScreenSize float 0x0300 0x04
8 LOD0DistributionSetting float 0x0308 0x04
9 LODDistributionSetting float 0x030C 0x04
10 ScalableLOD0ScreenSize float 0x0310 0x68
11 ScalableLOD0DistributionSetting float 0x0378 0x68
12 ScalableLODDistributionSetting float 0x03E0 0x68
13 bUseScalableLODSettings bool 0x0448 0x01
14 LODBlendRange float 0x044C 0x04
15 StaticLightingLOD int32_t 0x0450 0x04
16 StreamingDistanceMultiplier float 0x0460 0x04
17 RuntimeVirtualTextures FName 0x0478 0x10
18 bSetCreateRuntimeVirtualTextureVolumes bool 0x0488 0x01
19 bVirtualTextureRenderWithQuad bool 0x0489 0x01
20 bVirtualTextureRenderWithQuadHQ bool 0x048A 0x01
21 VirtualTextureNumLods int32_t 0x048C 0x04
22 VirtualTextureLodBias int32_t 0x0490 0x04
23 NegativeZBoundsExtension float 0x0498 0x04
24 PositiveZBoundsExtension float 0x049C 0x04
25 LandscapeComponents FName 0x04A0 0x10
26 CollisionComponents FName 0x04B0 0x10
27 FoliageComponents FName 0x04C0 0x10
28 NaniteComponents FName 0x04D8 0x10
29 GrassTypesMaxDiscardDistance float 0x054C 0x04
30 StaticLightingResolution float 0x0560 0x04
31 CastShadow bool 0x0564 0x01
32 bCastDynamicShadow bool 0x0564 0x01
33 bCastStaticShadow bool 0x0564 0x01
34 bCastContactShadow bool 0x0566 0x01
35 bCastFarShadow bool 0x0568 0x01
36 bCastHiddenShadow bool 0x056C 0x01
37 bCastShadowAsTwoSided bool 0x0570 0x01
38 bAffectDistanceFieldLighting bool 0x0574 0x01
39 bAffectDynamicIndirectLighting bool 0x0574 0x01
40 bAffectIndirectLightingWhileHidden bool 0x0574 0x01
41 LightingChannels float 0x0575 0x01
42 bUseMaterialPositionOffsetInStaticLighting bool 0x0578 0x01
43 NonNaniteVirtualShadowMapConstantDepthBias float 0x057C 0x04
44 NonNaniteVirtualShadowMapInvalidationHeightErrorThreshold float 0x0580 0x04
45 NonNaniteVirtualShadowMapInvalidationScreenSizeLimit float 0x0584 0x04
46 bHoldout bool 0x0588 0x01
47 bRenderCustomDepth bool 0x058C 0x01
48 CustomDepthStencilValue int32_t 0x0594 0x04
49 LDMaxDrawDistance float 0x0598 0x04
50 LightmassSettings float 0x059C 0x18
51 CollisionMipLevel int32_t 0x05B4 0x04
52 SimpleCollisionMipLevel int32_t 0x05B8 0x04
53 BodyInstance float 0x05C0 0x178
54 bGenerateOverlapEvents bool 0x0738 0x01
55 bBakeMaterialPositionOffsetIntoCollision bool 0x0738 0x01
56 ComponentSizeQuads int32_t 0x0748 0x04
57 SubsectionSizeQuads int32_t 0x074C 0x04
58 NumSubsections int32_t 0x0750 0x04
59 bUsedForNavigation bool 0x0754 0x01
60 bFillCollisionUnderLandscapeForNavmesh bool 0x0754 0x01
61 bUseDynamicMaterialInstance bool 0x0759 0x01
62 bUseLandscapeForCullingInvisibleHLODVertices bool 0x075A 0x01
63 bHasLayersContent bool 0x075B 0x01
64 bUseCompressedHeightmapStorage bool 0x075E 0x01
65 bStripPhysicsWhenCookedClient bool 0x075F 0x01
66 bStripPhysicsWhenCookedServer bool 0x0760 0x01
67 bStripGrassWhenCookedClient bool 0x0761 0x01
68 bStripGrassWhenCookedServer bool 0x0762 0x01
69 TargetLayers int32_t 0x0768 0x50
70 SectionBase float 0x07B8 0x08