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/Script/NavigationSystem.NavigationTestingActor
NavigationTestingActor
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | bActAsNavigationInvoker | bool | 0x02D0 | 0x01 | |
| 2 | NavAgentProps | float | 0x02D8 | 0x30 | |
| 3 | QueryingExtent | float | 0x0308 | 0x18 | |
| 4 | ProjectedLocation | float | 0x0328 | 0x18 | |
| 5 | bProjectedLocationValid | bool | 0x0340 | 0x01 | |
| 6 | bSearchStart | bool | 0x0340 | 0x01 | |
| 7 | CostLimitFactor | float | 0x0344 | 0x04 | |
| 8 | MinimumCostLimit | float | 0x0348 | 0x04 | |
| 9 | bBacktracking | bool | 0x034C | 0x01 | |
| 10 | bUseHierarchicalPathfinding | bool | 0x034C | 0x01 | |
| 11 | bGatherDetailedInfo | bool | 0x034C | 0x01 | |
| 12 | bRequireNavigableEndLocation | bool | 0x034C | 0x01 | |
| 13 | bDrawDistanceToWall | bool | 0x034C | 0x01 | |
| 14 | bDrawIfNavDataIsReadyInRadius | bool | 0x034C | 0x01 | |
| 15 | bDrawIfNavDataIsReadyToQueryTargetActor | bool | 0x034C | 0x01 | |
| 16 | bDrawRaycastToQueryTargetActor | bool | 0x034C | 0x01 | |
| 17 | bShowNodePool | bool | 0x0358 | 0x01 | |
| 18 | bShowBestPath | bool | 0x0358 | 0x01 | |
| 19 | bShowDiffWithPreviousStep | bool | 0x0358 | 0x01 | |
| 20 | bShouldBeVisibleInGame | bool | 0x0358 | 0x01 | |
| 21 | RadiusUsedToValidateNavData | float | 0x035C | 0x04 | |
| 22 | TextCanvasOffset | float | 0x0368 | 0x10 | |
| 23 | bPathExist | bool | 0x0378 | 0x01 | |
| 24 | bPathIsPartial | bool | 0x0378 | 0x01 | |
| 25 | bPathSearchOutOfNodes | bool | 0x0378 | 0x01 | |
| 26 | PathfindingTime | float | 0x037C | 0x04 | |
| 27 | PathCost | float | 0x0380 | 0x08 | |
| 28 | PathfindingSteps | int32_t | 0x0388 | 0x04 | |
| 29 | ShowStepIndex | int32_t | 0x03A0 | 0x04 | |
| 30 | OffsetFromCornersDistance | float | 0x03A4 | 0x04 |