Search Results
/Script/Engine.RadialForceComponent
RadialForceComponent
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | AttachSocketName | FName | 0x00D8 | 0x04 | |
| 2 | AttachChildren | FName | 0x00E0 | 0x10 | |
| 3 | ClientAttachedChildren | FName | 0x00F0 | 0x10 | |
| 4 | RelativeLocation | float | 0x0140 | 0x18 | |
| 5 | RelativeRotation | float | 0x0158 | 0x18 | |
| 6 | RelativeScale3D | float | 0x0170 | 0x18 | |
| 7 | ComponentVelocity | float | 0x0188 | 0x18 | |
| 8 | bComponentToWorldUpdated | bool | 0x01A0 | 0x01 | |
| 9 | bAbsoluteLocation | bool | 0x01A0 | 0x01 | |
| 10 | bAbsoluteRotation | bool | 0x01A0 | 0x01 | |
| 11 | bAbsoluteScale | bool | 0x01A0 | 0x01 | |
| 12 | bVisible | bool | 0x01A0 | 0x01 | |
| 13 | bShouldBeAttached | bool | 0x01A0 | 0x01 | |
| 14 | bShouldSnapLocationWhenAttached | bool | 0x01A0 | 0x01 | |
| 15 | bShouldSnapRotationWhenAttached | bool | 0x01A1 | 0x01 | |
| 16 | bShouldSnapScaleWhenAttached | bool | 0x01A1 | 0x01 | |
| 17 | bShouldUpdatePhysicsVolume | bool | 0x01A1 | 0x01 | |
| 18 | bHiddenInGame | bool | 0x01A1 | 0x01 | |
| 19 | bBoundsChangeTriggersStreamingDataRebuild | bool | 0x01A1 | 0x01 | |
| 20 | bUseAttachParentBound | bool | 0x01A1 | 0x01 | |
| 21 | bComputeFastLocalBounds | bool | 0x01A1 | 0x01 | |
| 22 | bComputeBoundsOnceForGame | bool | 0x01A1 | 0x01 | |
| 23 | bComputedBoundsOnceForGame | bool | 0x01A2 | 0x01 | |
| 24 | bIsNotRenderAttachmentRoot | bool | 0x01A2 | 0x01 |