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/Script/AnimToTexture.AnimToTextureDataAsset
AnimToTextureDataAsset
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | SkeletalMesh | FName | 0x0030 | 0x20 | |
| 2 | SkeletalLODIndex | int32_t | 0x0050 | 0x04 | |
| 3 | StaticMesh | FName | 0x0058 | 0x20 | |
| 4 | StaticLODIndex | int32_t | 0x0078 | 0x04 | |
| 5 | UVChannel | int32_t | 0x007C | 0x04 | |
| 6 | NumDriverTriangles | int32_t | 0x0080 | 0x04 | |
| 7 | Sigma | float | 0x0084 | 0x04 | |
| 8 | MaxHeight | int32_t | 0x0088 | 0x04 | |
| 9 | MaxWidth | int32_t | 0x008C | 0x04 | |
| 10 | bEnforcePowerOfTwo | bool | 0x0090 | 0x01 | |
| 11 | VertexPositionTexture | FName | 0x0098 | 0x20 | |
| 12 | VertexNormalTexture | FName | 0x00B8 | 0x20 | |
| 13 | BonePositionTexture | FName | 0x00D8 | 0x20 | |
| 14 | BoneRotationTexture | FName | 0x00F8 | 0x20 | |
| 15 | BoneWeightTexture | FName | 0x0118 | 0x20 | |
| 16 | RootTransform | float | 0x0140 | 0x60 | |
| 17 | AttachToSocket | FName | 0x01A0 | 0x04 | |
| 18 | SampleRate | float | 0x01A4 | 0x04 | |
| 19 | AnimSequences | FName | 0x01A8 | 0x10 | |
| 20 | bAutoPlay | bool | 0x01B8 | 0x01 | |
| 21 | AnimationIndex | int32_t | 0x01BC | 0x04 | |
| 22 | Frame | int32_t | 0x01C0 | 0x04 | |
| 23 | NumFrames | int32_t | 0x01C8 | 0x04 | |
| 24 | NumBones | int32_t | 0x01CC | 0x04 | |
| 25 | VertexRowsPerFrame | int32_t | 0x01D0 | 0x04 | |
| 26 | VertexMinBBox | float | 0x01D4 | 0x0C | |
| 27 | VertexSizeBBox | float | 0x01E0 | 0x0C | |
| 28 | BoneWeightRowsPerFrame | int32_t | 0x01EC | 0x04 | |
| 29 | BoneRowsPerFrame | int32_t | 0x01F0 | 0x04 | |
| 30 | BoneMinBBox | float | 0x01F4 | 0x0C | |
| 31 | BoneSizeBBox | float | 0x0200 | 0x0C | |
| 32 | Animations | FName | 0x0210 | 0x10 |