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/Script/BarnTowelRuntime.BarnTowelLayerAnimInstance
BarnTowelLayerAnimInstance
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | bIsRemoteClient | bool | 0x0992 | 0x01 | |
| 2 | FallPlayRate | float | 0x0994 | 0x04 | |
| 3 | SlopeInfoInput | float | 0x0998 | 0x60 | |
| 4 | TransitionPropertiesInput | float | 0x09F8 | 0x01 | |
| 5 | DBNOTurnPlayRate | float | 0x09FC | 0x04 | |
| 6 | DBNOTurnPlayRateAbs | float | 0x0A00 | 0x04 | |
| 7 | EmoteAnimOffset | float | 0x0A08 | 0x18 | |
| 8 | AdjustedAim | float | 0x0A20 | 0x270 | |
| 9 | HandIKInput | float | 0x0C90 | 0x20 | |
| 10 | ADSToNonADSBlendTime | float | 0x0CB0 | 0x04 | |
| 11 | NonADSToADSBlendTime | float | 0x0CB4 | 0x04 | |
| 12 | HandIKRetargetingWeight | float | 0x0CB8 | 0x04 | |
| 13 | HandIKRetargetingAxisAlpha | float | 0x0CC0 | 0x18 | |
| 14 | RightHandIKAlpha | float | 0x0CD8 | 0x04 | |
| 15 | LeftHandIKAlpha | float | 0x0CDC | 0x04 | |
| 16 | IKHandLeftInPelvisSpaceAlpha | float | 0x0CE0 | 0x04 | |
| 17 | LegIKAlpha | float | 0x0CE4 | 0x04 | |
| 18 | Skydiving | float | 0x0CE8 | 0x90 | |
| 19 | FreeFall_AimPitch | float | 0x0D78 | 0x04 | |
| 20 | bIsSlopeSliding | bool | 0x0D7C | 0x01 | |
| 21 | SlopeSlidingPitch | float | 0x0D80 | 0x04 | |
| 22 | SlopeSlidingRoll | float | 0x0D84 | 0x04 | |
| 23 | JumpAdditiveLayerAlpha | float | 0x0D88 | 0x04 | |
| 24 | JumpAdditiveLeanAlpha | float | 0x0D8C | 0x04 | |
| 25 | DisableArmsHeadAdditiveCurveAlpha | float | 0x0D90 | 0x04 | |
| 26 | DisableIKRootAdditiveCurveAlpha | float | 0x0D94 | 0x04 | |
| 27 | DisableUpperBodyAdditiveMeshSpaceCurveAlpha | float | 0x0D98 | 0x04 | |
| 28 | CurrentAnimSet | float | 0x0DA0 | 0x150 | |
| 29 | CurrentGliderAnimSet | float | 0x0EF0 | 0x268 | |
| 30 | CurrentWeaponAdditiveAnimSet | float | 0x1158 | 0x38 | |
| 31 | CurrentTacticalStateAnimSet | float | 0x1190 | 0x30 | |
| 32 | PlayMeleeAttackAO | float | 0x11C0 | 0x04 | |
| 33 | WeaponFireBlendTime | float | 0x11D0 | 0x04 | |
| 34 | bEnableMissingCosmeticOverride | bool | 0x11F8 | 0x01 | |
| 35 | bShouldUseCrouchUpperBodySlot | bool | 0x11F8 | 0x01 | |
| 36 | bShouldUseCrouchInPlaceAdditiveSlot | bool | 0x11F8 | 0x01 | |
| 37 | bIsOnGround | bool | 0x11F8 | 0x01 | |
| 38 | bIsTargeting | bool | 0x11F8 | 0x01 | |
| 39 | bIsTargetingConsumableThrow | bool | 0x11F8 | 0x01 | |
| 40 | bPlayUpperBodyTargeting | bool | 0x11F8 | 0x01 | |
| 41 | bPlayingRootMotion | bool | 0x11F8 | 0x01 | |
| 42 | bIsStunned | bool | 0x11F9 | 0x01 | |
| 43 | bIsTowed | bool | 0x11F9 | 0x01 | |
| 44 | bIsTowedOrSliding | bool | 0x11F9 | 0x01 | |
| 45 | bIsMontagePlaying | bool | 0x11F9 | 0x01 | |
| 46 | bIsPlayingMeleeAnim | bool | 0x11F9 | 0x01 | |
| 47 | bRecentlyFiredAbility | bool | 0x11F9 | 0x01 | |
| 48 | bDisableUpperBodySlotOnLowerBodyInIdle | bool | 0x11F9 | 0x01 | |
| 49 | bIsCrouching | bool | 0x11F9 | 0x01 | |
| 50 | bIsCrouchMoving | bool | 0x11FA | 0x01 | |
| 51 | bIsCrouchSprinting | bool | 0x11FA | 0x01 | |
| 52 | bIsSurfaceSwimming | bool | 0x11FA | 0x01 | |
| 53 | bIsDiveJumping | bool | 0x11FA | 0x01 | |
| 54 | bSwimmingIsWaterLanding | bool | 0x11FA | 0x01 | |
| 55 | bIsSprinting | bool | 0x11FA | 0x01 | |
| 56 | bIsAccelerating2D | bool | 0x11FA | 0x01 | |
| 57 | bIsMoving2D | bool | 0x11FA | 0x01 | |
| 58 | bIsMovingOnFoot | bool | 0x11FB | 0x01 | |
| 59 | bIsIdle | bool | 0x11FB | 0x01 | |
| 60 | bIsIdleOrSettling | bool | 0x11FB | 0x01 | |
| 61 | bIsStoppingOrIdle | bool | 0x11FB | 0x01 | |
| 62 | bWasMoving2D | bool | 0x11FB | 0x01 | |
| 63 | bIsAboveMinimumLocomotionSpeed | bool | 0x11FB | 0x01 | |
| 64 | bIsBackpedaling | bool | 0x11FB | 0x01 | |
| 65 | bSkipJumpStart | bool | 0x11FB | 0x01 | |
| 66 | bIsDBNO | bool | 0x11FD | 0x01 | |
| 67 | bIsBeingInterrogated | bool | 0x11FD | 0x01 | |
| 68 | bIsUsingJetpack | bool | 0x11FD | 0x01 | |
| 69 | bGoopJumpExecuted | bool | 0x11FE | 0x01 | |
| 70 | bIsInVehicle | bool | 0x11FF | 0x01 | |
| 71 | bIsValetDriver | bool | 0x11FF | 0x01 | |
| 72 | bIsValetPassenger | bool | 0x11FF | 0x01 | |
| 73 | bIsInShoppingCart | bool | 0x11FF | 0x01 | |
| 74 | bIsInCannon | bool | 0x11FF | 0x01 | |
| 75 | bIsFiredFromCannon | bool | 0x11FF | 0x01 | |
| 76 | bIsDBNOCarrying | bool | 0x11FF | 0x01 | |
| 77 | bIsDBNOCarried | bool | 0x11FF | 0x01 | |
| 78 | bIsFemale | bool | 0x1200 | 0x01 | |
| 79 | bIsHidingInProp | bool | 0x1200 | 0x01 | |
| 80 | bHasBalloons | bool | 0x1200 | 0x01 | |
| 81 | bIsMovingAndInMotionEmote | bool | 0x1200 | 0x01 | |
| 82 | bIsPlayingEmote | bool | 0x1200 | 0x01 | |
| 83 | bHasIcyFeet | bool | 0x1200 | 0x01 | |
| 84 | FullBodyInAirLowerBodyWeight | float | 0x1204 | 0x04 | |
| 85 | bHasMeleeTwistCurve | bool | 0x1208 | 0x01 | |
| 86 | bHasNonZeroMeleeTwistCurve | bool | 0x1209 | 0x01 | |
| 87 | MeleeTwistCurveValue | float | 0x120C | 0x04 | |
| 88 | JumpUpperBodyBlendWeight | float | 0x1210 | 0x04 | |
| 89 | RightArmMaskWeight | float | 0x1214 | 0x04 | |
| 90 | LeftArmMaskWeight | float | 0x1218 | 0x04 | |
| 91 | FullBodyAimOffsetAlpha | float | 0x121C | 0x04 | |
| 92 | LocomotionAdditiveAlpha | float | 0x1220 | 0x04 | |
| 93 | LocalAccelYawAngle | float | 0x1224 | 0x04 | |
| 94 | MaxSpeed | float | 0x1228 | 0x04 | |
| 95 | VelocityZ | float | 0x122C | 0x04 | |
| 96 | Speed2D | float | 0x1230 | 0x04 | |
| 97 | RidingSpeed2D | float | 0x1234 | 0x04 | |
| 98 | LocalVelocityYawAngle | float | 0x1238 | 0x04 | |
| 99 | LocalVelocityYawAngleMinusJogBlendSpaceRotation | float | 0x123C | 0x04 | |
| 100 | LocalVelocityYawAngleMinusMeleeTwist | float | 0x1240 | 0x04 | |
| 101 | AngularVelocityYaw | float | 0x1244 | 0x04 | |
| 102 | SpeedAdjustedPlayrate | float | 0x1248 | 0x04 | |
| 103 | LeanAdditiveAlpha | float | 0x124C | 0x04 | |
| 104 | LeanAngle | float | 0x1250 | 0x04 | |
| 105 | FramerateDependentLeanAngle | float | 0x1254 | 0x04 | |
| 106 | SprintYawAngle | float | 0x1258 | 0x04 | |
| 107 | YawDeltaCurrentTick | float | 0x125C | 0x04 | |
| 108 | YawDeltaLastTick | float | 0x1260 | 0x04 | |
| 109 | YawDeltaSmoothed | float | 0x1264 | 0x04 | |
| 110 | AbsYawDeltaSmoothed | float | 0x1268 | 0x04 | |
| 111 | PawnToVehicleDeltaYawAngleDegrees | float | 0x126C | 0x04 | |
| 112 | WorldAcceleration | float | 0x1270 | 0x18 | |
| 113 | LocalAcceleration | float | 0x1288 | 0x18 | |
| 114 | WorldVelocity | float | 0x12A0 | 0x18 | |
| 115 | LocalVelocity | float | 0x12B8 | 0x18 | |
| 116 | ActorRotationLastTick | float | 0x12D0 | 0x18 | |
| 117 | AuthoredWalkSpeed | float | 0x130C | 0x04 | |
| 118 | bHasNoHeadOrNeckTag | bool | 0x1310 | 0x01 | |
| 119 | bIsJumpBoosting | bool | 0x1310 | 0x01 | |
| 120 | bEnableAimOffsets | bool | 0x1310 | 0x01 | |
| 121 | bShouldProcessFullAnimUpdate | bool | 0x1310 | 0x01 | |
| 122 | bIsWaterJump | bool | 0x1310 | 0x01 | |
| 123 | bSwimmingIsWaterPaddlingToSurface | bool | 0x1310 | 0x01 | |
| 124 | bIsMeleeGuarding | bool | 0x1310 | 0x01 | |
| 125 | bIsMeleeDeflecting | bool | 0x1310 | 0x01 | |
| 126 | bIsPlayingForwardMotionAnim | bool | 0x1311 | 0x01 | |
| 127 | GameplayTagAnimations | float | 0x1318 | 0x10 | |
| 128 | IdlePelvisOffset | float | 0x1328 | 0x18 | |
| 129 | IdlePelvisOffsetAlpha | float | 0x1340 | 0x04 | |
| 130 | DebugAlphaValue | float | 0x1344 | 0x04 | |
| 131 | bParaGlide_OpenGlider | bool | 0x1348 | 0x01 | |
| 132 | bIsTacticalSprint | bool | 0x1348 | 0x01 | |
| 133 | bIsTacticalJump | bool | 0x1348 | 0x01 | |
| 134 | bIsTacticalInAir | bool | 0x1348 | 0x01 | |
| 135 | bIsDoorBashExit | bool | 0x1348 | 0x01 | |
| 136 | bIsInWater | bool | 0x1348 | 0x01 | |
| 137 | bIsHurdleFall | bool | 0x1348 | 0x01 | |
| 138 | bTransition_FullBody_Sprinting | bool | 0x1348 | 0x01 | |
| 139 | bTransition_Swimming_FullBody_Sprinting | bool | 0x1349 | 0x01 | |
| 140 | bTransition_NewFallAditive_NewFallLandAdditive | bool | 0x1349 | 0x01 | |
| 141 | bTransition_FullBody_Stunned | bool | 0x1349 | 0x01 | |
| 142 | bTransition_LowerBody_Movement | bool | 0x1349 | 0x01 | |
| 143 | bTransition_LocomotionAdditive_CrouchTurning | bool | 0x1349 | 0x01 | |
| 144 | bLocomotion_Idles_to_Turns | bool | 0x1349 | 0x01 | |
| 145 | bTransition_SwimJumpSurfaceLoop_to_SwimJumpSurfaceEnd | bool | 0x1349 | 0x01 | |
| 146 | bTransition_SwimJumpSurfaceLoop_to_IdleAdditive | bool | 0x1349 | 0x01 | |
| 147 | bTransition_NewJumpLoopAdditive_to_NewFallAdditive | bool | 0x134A | 0x01 | |
| 148 | bIsUmbrellaFailing | bool | 0x134A | 0x01 | |
| 149 | bBothHandsOnWeapon | bool | 0x134A | 0x01 | |
| 150 | bHideWeaponForEmptyHands | bool | 0x134A | 0x01 | |
| 151 | bUseFullBodyJumpAdditivesLinkedGraph | bool | 0x134A | 0x01 | |
| 152 | bUseFullBodyStateLinkedGraph | bool | 0x134A | 0x01 | |
| 153 | bIsRiding | bool | 0x134A | 0x01 | |
| 154 | bIsInFirstPerson | bool | 0x134A | 0x01 | |
| 155 | bEnableCameraBoneSpace1stPersonAnims | bool | 0x134B | 0x01 | |
| 156 | bLinkedDebugGraphActive | bool | 0x134B | 0x01 | |
| 157 | bUseProceduralLayering | bool | 0x1360 | 0x01 | |
| 158 | bUseMotionMatchingWithoutProceduralLayering | bool | 0x1360 | 0x01 | |
| 159 | bEnableMotionMatchedTacticalSprint | bool | 0x1360 | 0x01 | |
| 160 | bEnableProceduralLayeredTacticalSprint | bool | 0x1360 | 0x01 | |
| 161 | bIsInAir | bool | 0x1360 | 0x01 | |
| 162 | bWeaponHolstered | bool | 0x1360 | 0x01 | |
| 163 | bIsEquipMontagePlaying | bool | 0x1360 | 0x01 | |
| 164 | bIsReloading | bool | 0x1360 | 0x01 | |
| 165 | bEnableMotionAdditive | bool | 0x1361 | 0x01 | |
| 166 | bIsConsumableEquipped | bool | 0x1361 | 0x01 | |
| 167 | bIsChannelingConsumable | bool | 0x1361 | 0x01 | |
| 168 | MemCpyEnd | bool | 0x1362 | 0x01 |