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/Script/FortniteAI.FortAIDirector
FortAIDirector
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | MaxAliveCurve | float | 0x02C0 | 0x10 | |
| 2 | MinAliveCurve | float | 0x02D0 | 0x10 | |
| 3 | IntensityInfo | float | 0x02E0 | 0x30 | |
| 4 | AIDirectorPIDController | float | 0x0310 | 0x68 | |
| 5 | PIDControllerSettings | float | 0x0378 | 0x30 | |
| 6 | UnreachableLocationPathCost | float | 0x07A8 | 0x04 | |
| 7 | PlayerPerformanceEstimateSettings | float | 0x07B0 | 0x40 | |
| 8 | bUsePrototypeEnemies | bool | 0x07F0 | 0x01 | |
| 9 | bForceByPassNavMeshForAISpawning | bool | 0x07F4 | 0x01 | |
| 10 | DebugEncounterDirections | FName | 0x07F8 | 0x10 | |
| 11 | DespawnDistance | float | 0x080C | 0x04 | |
| 12 | DespawnInterval | float | 0x0810 | 0x04 | |
| 13 | DebugSpawnAIGroupTags | float | 0x0818 | 0x20 | |
| 14 | DebugEncounterTags | float | 0x0838 | 0x20 | |
| 15 | BurstSpawnThreatVisualsEndDelay | float | 0x0858 | 0x04 | |
| 16 | EncounterSpawnGroupCapSettings | FName | 0x0860 | 0x10 | |
| 17 | EncounterSpawnPointsSettings | FName | 0x0870 | 0x10 | |
| 18 | EncounterPawnDifficultyLevelModifiers | FName | 0x0880 | 0x10 | |
| 19 | SpawnGroupUpgrades | FName | 0x0890 | 0x10 | |
| 20 | GuaranteedUpgradeGroupUtilityBonus | float | 0x08A0 | 0x04 | |
| 21 | BaseLootDropData | FName | 0x0A00 | 0x10 | |
| 22 | LootDropModifiers | FName | 0x0A10 | 0x10 | |
| 23 | LootDropDenialQuery | float | 0x0A20 | 0x48 | |
| 24 | bDebugEncounterQueries | bool | 0x0A68 | 0x01 | |
| 25 | PlayerControllersForBVTree | FName | 0x0A80 | 0x10 | |
| 26 | PlayerPawnsForBVTree | FName | 0x0A90 | 0x10 | |
| 27 | AIControllersForBVTree | FName | 0x0AD0 | 0x10 | |
| 28 | AIPawnsForBVTree | FName | 0x0AE0 | 0x10 | |
| 29 | AIPlayerBotControllersForBVTree | FName | 0x0B20 | 0x10 | |
| 30 | AIPlayerBotPawnsForBVTree | FName | 0x0B30 | 0x10 | |
| 31 | AINonPlayerBotControllersForBVTree | FName | 0x0B70 | 0x10 | |
| 32 | AINonPlayerBotPawnsForBVTree | FName | 0x0B80 | 0x10 | |
| 33 | NonPlayerBotPawns | FName | 0x0BC0 | 0x10 | |
| 34 | PlayerBotPawns | FName | 0x0BD0 | 0x10 | |
| 35 | PlayerPawns | FName | 0x0BE0 | 0x10 | |
| 36 | FortAIPawns | FName | 0x0BF0 | 0x10 | |
| 37 | bUseLODSettings | bool | 0x0D00 | 0x01 | |
| 38 | bAsyncProcessUpdateAliveAIs | bool | 0x0D80 | 0x01 | |
| 39 | bAllowProcessPlayerTargeting | bool | 0x0D81 | 0x01 | |
| 40 | MaxNumLODAIProcessPerFrame | int32_t | 0x0D84 | 0x04 | |
| 41 | DefaultEncounterPawnCaps | float | 0x0D88 | 0x18 | |
| 42 | bNightActive | bool | 0x0DC8 | 0x01 | |
| 43 | bAIDisabled | bool | 0x0DC8 | 0x01 | |
| 44 | bRegisteredForDayPhaseChange | bool | 0x0DC8 | 0x01 | |
| 45 | bUseSpawnCap | bool | 0x0DC8 | 0x01 | |
| 46 | NightCount | int32_t | 0x0DCC | 0x04 | |
| 47 | NightEncounterFailureBreatherTime | float | 0x0DD0 | 0x04 | |
| 48 | EncounterPawnSpawnInterval | float | 0x0DD4 | 0x04 | |
| 49 | MaxActiveAlive | int32_t | 0x0DF0 | 0x04 | |
| 50 | NumActiveAlive | int32_t | 0x0DF4 | 0x04 | |
| 51 | NumPendingCapRelevantAI | int32_t | 0x0DF8 | 0x04 | |
| 52 | PendingSpawns | FName | 0x0E50 | 0x10 | |
| 53 | MaxAISpawnedPerFrame | int32_t | 0x0E60 | 0x04 | |
| 54 | MaxAIDespawnedPerFrame | int32_t | 0x0E64 | 0x04 | |
| 55 | DespawnAllAIMaxAIDespawnedPerFrame | int32_t | 0x0E68 | 0x04 | |
| 56 | NumWorldSubdivides | int32_t | 0x0E98 | 0x04 | |
| 57 | MinAISpawnDistanceFromPlayers | float | 0x0E9C | 0x04 | |
| 58 | AmbientThreatPreferredPlacementActorTags | float | 0x0EA0 | 0x20 | |
| 59 | AmbientThreatRequiredPlacementActorTags | float | 0x0EC0 | 0x20 | |
| 60 | ActiveEncounters | FName | 0x0EE0 | 0x10 | |
| 61 | InactiveEncounters | FName | 0x0EF0 | 0x10 | |
| 62 | PendingStoppedEncounters | FName | 0x0F00 | 0x10 | |
| 63 | EncounterSequences | FName | 0x0F20 | 0x10 | |
| 64 | DebugGraphUpdateFrequency | int32_t | 0x0F38 | 0x04 | |
| 65 | MaxNormalLODDistanceToPlayer | float | 0x0F3C | 0x04 | |
| 66 | AIRelevantDistanceToPlayer | float | 0x0F40 | 0x04 | |
| 67 | EncounterRelevantDistanceToPlayer | float | 0x0F44 | 0x04 | |
| 68 | EncounterRelevantDistanceToDefender | float | 0x0F48 | 0x04 | |
| 69 | PatrolWards | FName | 0x0F50 | 0x10 | |
| 70 | OnSpawnedWithRequestID | FScriptDelegate | 0x0F68 | 0x10 | |
| 71 | MaxTotalActiveAliveAI | int32_t | 0x0FC8 | 0x04 | |
| 72 | MaxEncounterActiveAliveAI | int32_t | 0x0FCC | 0x04 | |
| 73 | MaxSPUsed | int32_t | 0x0FD0 | 0x04 | |
| 74 | DebugEncounterTopUtilityPercentages | FName | 0x0FD8 | 0x10 | |
| 75 | DebugEncounterSpawnPointsCurves | FName | 0x0FE8 | 0x10 | |
| 76 | bDebugAllowEncounterModifierTags | bool | 0x0FF8 | 0x01 | |
| 77 | SimulatedNumberOfPlayersForAIEncounters | int32_t | 0x0FFC | 0x04 | |
| 78 | MaxNumberOfEncounterGroups | int32_t | 0x1078 | 0x04 | |
| 79 | RegisteredAISpawners | FName | 0x1080 | 0x10 |