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/Script/LagerRuntime.FortAthenaLivingWorldPrefab
FortAthenaLivingWorldPrefab
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | ActorSpawnerDatas | FName | 0x0800 | 0x10 | |
| 2 | LocalLevelBounds | float | 0x0810 | 0x38 | |
| 3 | LocalGrassRemovalBox | float | 0x0848 | 0x38 | |
| 4 | OnAllActorSpawnedDelegate | FScriptDelegate | 0x0880 | 0x10 | |
| 5 | BuildingsToKill | FName | 0x08A8 | 0x10 | |
| 6 | SpawnedActors | FName | 0x08B8 | 0x10 | |
| 7 | FinishedDestroyingBuildingCallback | FScriptDelegate | 0x08C8 | 0x0C | |
| 8 | bHasFinishedSpawn | bool | 0x08D4 | 0x01 | |
| 9 | bHasRemovedFoliage | bool | 0x08D5 | 0x01 | |
| 10 | bIsEnabled | float | 0x08D8 | 0x28 | |
| 11 | Weight | float | 0x0900 | 0x28 | |
| 12 | ActorDensityValueOverride | float | 0x0928 | 0x28 | |
| 13 | ActorDensityRangeOverride | float | 0x0950 | 0x28 | |
| 14 | bShouldLevelBeVisible | bool | 0x0978 | 0x01 | |
| 15 | bShouldSpawnerBeAllowedToSpawn | bool | 0x0979 | 0x01 | |
| 16 | bShouldAlwaysSnapAboveLandscape | bool | 0x097A | 0x01 | |
| 17 | bUseWorldPartitionGridInjection | bool | 0x097B | 0x01 | |
| 18 | WorldGridInjectionData | float | 0x0980 | 0x30 | |
| 19 | CanSpawnCondition | float | 0x09B0 | 0x28 | |
| 20 | ActorSpawnerDataOverrides | FName | 0x09D8 | 0x10 | |
| 21 | PrefabTags | float | 0x09F0 | 0x20 |