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/Script/KatanaGameplayRuntime.FortKatanaWeaponAnimInstance
FortKatanaWeaponAnimInstance
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | IsBMeleeKatana | bool | 0x0550 | 0x01 | |
| 2 | LocalLeftHandIKAlpha | float | 0x0554 | 0x04 | |
| 3 | LocalRightHandIKAlpha | float | 0x0558 | 0x04 | |
| 4 | IsDashCharge | bool | 0x055C | 0x01 | |
| 5 | IsDashAttack | bool | 0x055D | 0x01 | |
| 6 | SwordPlayRate | float | 0x0560 | 0x04 | |
| 7 | IsInAirAttack_Leap | bool | 0x0564 | 0x01 | |
| 8 | IsInAirAttack_Slam | bool | 0x0565 | 0x01 | |
| 9 | EarlyExitFromDashOutro | bool | 0x0570 | 0x01 | |
| 10 | IsDashOutro | bool | 0x0571 | 0x01 | |
| 11 | ScabbardLoc | float | 0x0578 | 0x18 | |
| 12 | ScabbardRot | float | 0x0590 | 0x18 | |
| 13 | ScabbardLocOffset | float | 0x05A8 | 0x18 | |
| 14 | ScabbardRotOffset | float | 0x05C0 | 0x18 | |
| 15 | IsSurfaceSwimming | bool | 0x05D8 | 0x01 | |
| 16 | IsTechniqueActive | bool | 0x05D9 | 0x01 | |
| 17 | SwordLoc | float | 0x05E0 | 0x18 | |
| 18 | SwordRot | float | 0x05F8 | 0x18 | |
| 19 | SwordLocOffset | float | 0x0610 | 0x18 | |
| 20 | SwordRotOffset | float | 0x0628 | 0x18 | |
| 21 | IsRidingSwing | bool | 0x0640 | 0x01 | |
| 22 | IsPrimaryAttack | bool | 0x0641 | 0x01 | |
| 23 | IsPrimaryAttack2 | bool | 0x0642 | 0x01 | |
| 24 | ExitFromPrimaryAttack | bool | 0x0643 | 0x01 | |
| 25 | ExitFromPrimaryAttack2 | bool | 0x0644 | 0x01 | |
| 26 | NonPrimaryAttackState | bool | 0x0645 | 0x01 | |
| 27 | IsComboAttack | bool | 0x0646 | 0x01 | |
| 28 | TransitionRuleToDefaultPose | bool | 0x0647 | 0x01 | |
| 29 | ExitFromInAirLand | bool | 0x0648 | 0x01 | |
| 30 | IsGrindRailSwing | bool | 0x0649 | 0x01 | |
| 31 | CurrentTechniqueBranch | int32_t | 0x064C | 0x04 | |
| 32 | PreviousTechniqueBranch | int32_t | 0x0650 | 0x04 | |
| 33 | PelvisSocket | FName | 0x0654 | 0x04 | |
| 34 | ScabbardLocOffsetVeh | float | 0x0658 | 0x18 | |
| 35 | ScabbardRotOffsetVeh | float | 0x0670 | 0x18 | |
| 36 | DashChargePlayRate | float | 0x0688 | 0x04 |