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/Script/FortniteGame.FortPawn_FeedbackAnnouncer
FortPawn_FeedbackAnnouncer
Address 0x7ff6afcedd78
Size 0x1fc0
Extends FortPawn
Properties 180
# Property Name Type Offset Size
1 OnMovementBaseChanged FScriptDelegate 0x0790 0x10
2 OnHeldObjectPickedUp FScriptDelegate 0x07B8 0x10
3 OnHeldObjectDropped FScriptDelegate 0x07C8 0x10
4 OnAudioVisualizerUMGEnabled FScriptDelegate 0x07D8 0x10
5 OnAudioVisualizerPreferencesChanged FScriptDelegate 0x07E8 0x10
6 bUpdateMeshComponentUpdateFlagOnServer bool 0x0829 0x01
7 bUROCanTieToLODs bool 0x0829 0x01
8 bPostProcessNavLocation bool 0x0829 0x01
9 bHealthSynced bool 0x0829 0x01
10 bWeaponHolstered bool 0x0829 0x01
11 bAbilitiesBlockEquipmentChangeOnServer bool 0x0829 0x01
12 bPostSequenceMovementReplicationState bool 0x0829 0x01
13 bHasSequencerLocalAuthority bool 0x0829 0x01
14 bSkipReticleColorTrace bool 0x0841 0x01
15 bPrioritizePawnCollisionsOnAbilityTargetSelectionVisibilityTest bool 0x0841 0x01
16 bTreatAsPawnForHitMarkers bool 0x0841 0x01
17 bDisplayPawnHitMarkersForChildActors bool 0x0841 0x01
18 bUsesStats bool 0x0841 0x01
19 bAllowBuildingActorTeleport bool 0x0841 0x01
20 bIsDBNO bool 0x0841 0x01
21 bWasDBNOOnDeath bool 0x0842 0x01
22 bCachedIsInAthena bool 0x0842 0x01
23 bShouldUseCharacterMovementIdleFastPath bool 0x0842 0x01
24 PawnStatHandle float 0x0868 0x10
25 OverridePawnStatHandle float 0x0878 0x10
26 SlidingFriction float 0x0888 0x04
27 bIsSlopeSliding bool 0x088C 0x01
28 PackedReplicatedSlopeAngles int32_t 0x088E 0x02
29 SlidingBrakingDeceleration float 0x0890 0x04
30 OnStormShieldComponentCreated FScriptDelegate 0x08A0 0x10
31 LastRevivedFromDBNOTime float 0x08BC 0x04
32 LastSurfaceTraceTime float 0x08C0 0x04
33 LastSurfaceTraceLocation float 0x08C8 0x18
34 OnIsLocallyViewedChanged FScriptDelegate 0x08E0 0x10
35 CachedSkeletalMeshLocalBoudingBox float 0x0918 0x38
36 OnBaseChangedDelegate FScriptDelegate 0x0950 0x10
37 OnPawnJumped FScriptDelegate 0x0968 0x10
38 OnPawnCrouchChanged FScriptDelegate 0x0978 0x10
39 bIsJumping bool 0x0988 0x01
40 PawnUniqueID int32_t 0x098C 0x04
41 DurabilityPercentToRestoreOnDeath float 0x0998 0x28
42 CurrentWeaponList FName 0x09C8 0x10
43 PreviousAbilityWeaponNameForTelemetry FName 0x09D8 0x10
44 bShouldSeeThroughFactionMembers bool 0x0A48 0x01
45 WeaponHandSocketName FName 0x0A58 0x04
46 LeftHandWeaponHandSocketName FName 0x0A5C 0x04
47 DeathTags float 0x0A68 0x20
48 SpawnImmunityTime float 0x0A88 0x04
49 bShouldSupportSurfaceSwimming bool 0x0A98 0x01
50 IncomingPickups FName 0x0AA8 0x10
51 PickupDirectionData FName 0x0AB8 0x10
52 bIsStunned bool 0x0AC8 0x01
53 WindVolumes FName 0x0AD0 0x10
54 VortexParams float 0x0AE0 0x90
55 bIsInVortex bool 0x0B70 0x01
56 bReplicatedIsInVortex bool 0x0B70 0x01
57 OverlappedSkyTubes FName 0x0B88 0x10
58 bPrioritizeEarlierTubes float 0x0B98 0x28
59 OnSkyTubeChanged FScriptDelegate 0x0BC0 0x10
60 OnSearchedContainer FScriptDelegate 0x0BD0 0x10
61 AdditiveCringeCount int32_t 0x0BE0 0x04
62 AdditiveCringeDuration float 0x0BE4 0x04
63 bSupportsDamageNumbersAtHitLocation bool 0x0BE8 0x01
64 PushMomentum float 0x0BF0 0x18
65 LocalSpin float 0x0C0C 0x04
66 bTurnTransitionActiveAndControllingRotation bool 0x0C11 0x01
67 DeathCueTag float 0x0C8C 0x04
68 DeathStatTags FName 0x0C90 0x10
69 OnPlayerStartDBNO FScriptDelegate 0x0CB0 0x10
70 OnDBNOStateChanged FScriptDelegate 0x0CC0 0x10
71 DefaultLifespanAfterDeath float 0x0CD0 0x04
72 TeamBeaconMaxDist float 0x0CD4 0x04
73 TeamBeaconTextColor float 0x0CD8 0x04
74 LastTakeHitTimeTimeout float 0x0CDC 0x04
75 LastDamagedTime float 0x0CE0 0x04
76 MaxFootstepDistance float 0x0CF8 0x04
77 DefaultHitNotifyAudioBank FName 0x0D30 0x20
78 LineTestForDamageZoneBoneDetectionRadius float 0x0D68 0x04
79 TargettingZOffset float 0x0DEC 0x04
80 OnPawnHiddenForDeath FScriptDelegate 0x0DF0 0x10
81 EmoteAudioComps int32_t 0x0E08 0x50
82 EmoteMeshCompDatas int32_t 0x0E70 0x50
83 EmotePropActors int32_t 0x0EC0 0x50
84 EmoteParticleSystemComps int32_t 0x0F10 0x50
85 EmoteCount int32_t 0x0F60 0x04
86 LastEmoteTime float 0x0F64 0x04
87 LastEmoteEndTime float 0x0F68 0x04
88 bFireBlockedByEmoteCooldown bool 0x0F80 0x01
89 EmoteToFireCooldownTime float 0x0F84 0x04
90 EmoteWalkSpeed float 0x0F88 0x04
91 bFaceReplicatedRotationWhenEmoting bool 0x0F8C 0x01
92 DynamicComponents FName 0x0F98 0x10
93 AdditionalModifierDefinitions FName 0x0FA8 0x10
94 OnPawnTeleported FScriptDelegate 0x0FB8 0x10
95 OnPawnLanded FScriptDelegate 0x0FC8 0x10
96 OnPawnStartedEmote FScriptDelegate 0x0FD8 0x10
97 OnPawnStoppedEmote FScriptDelegate 0x0FE8 0x10
98 OnHitPawn FScriptDelegate 0x0FF8 0x10
99 OnDied FScriptDelegate 0x1008 0x10
100 OnDeathEffects FScriptDelegate 0x1018 0x10
101 OnDamaged FScriptDelegate 0x1058 0x10
102 OnDidDamage FScriptDelegate 0x1068 0x10
103 OnDidDamageToBuildingActor FScriptDelegate 0x1078 0x10
104 OnPreWeaponEquippedDelegate FScriptDelegate 0x10C0 0x10
105 OnWeaponEquippedDelegate FScriptDelegate 0x10D0 0x10
106 OnWeaponUnEquippedDelegate FScriptDelegate 0x10F8 0x10
107 OnWeaponAttachmentChangedDelegate FScriptDelegate 0x1120 0x10
108 OnDroppedPickupPrimayEntryChanged FScriptDelegate 0x1130 0x10
109 OnPickupSpawnedDelegate FScriptDelegate 0x1140 0x10
110 OnHolsteredEvent FScriptDelegate 0x1180 0x10
111 OnUnholsteredEvent FScriptDelegate 0x1190 0x10
112 HolsterWeaponRequests FName 0x11B8 0x10
113 HolsterActiveDuration float 0x11D0 0x04
114 bIgnoreCancelSwimSprintHolster bool 0x11D4 0x01
115 StaySpottedTime float 0x11E8 0x04
116 SpottedEvent FName 0x11EC 0x04
117 ActiveSoundIndicators FName 0x11F8 0x10
118 SoundTrackingVisibilityTags float 0x1230 0x20
119 PriorityModifiers int32_t 0x1250 0x50
120 PrioritySoundIndicatorTypes int32_t 0x12A0 0x50
121 VocalChords FName 0x12F0 0x10
122 bIsDisconnectedPawn bool 0x1358 0x01
123 MaxHealthApplicationHandle float 0x135C 0x08
124 OnAbilityDecisionWindowStackUpdated FScriptDelegate 0x13A8 0x10
125 OnAbilityTargetingBlocked FScriptDelegate 0x13E8 0x10
126 DecisionWindowStack FName 0x1400 0x10
127 GameplayTags float 0x1410 0x20
128 DisplayName FName 0x1430 0x10
129 Damagers FName 0x1440 0x10
130 TotalDamageDoneTrackers FName 0x1450 0x10
131 TargetDamageDoneTrackers FName 0x1460 0x10
132 TotalDamageTakenTrackers FName 0x1470 0x10
133 TargetDamageTakenTrackers FName 0x1480 0x10
134 DamageDoneLastAtTime float 0x1490 0x04
135 DamageTakenLastAtTime float 0x1494 0x04
136 LastHitTime float 0x1498 0x04
137 TotalPlayerDamageDealt float 0x149C 0x04
138 TotalPlayerDamageTaken float 0x14A0 0x04
139 CurrentCalloutTag float 0x14B0 0x04
140 CalloutEntries FName 0x14B8 0x10
141 HealthBarWidth float 0x14C8 0x04
142 HealthBarHeightMultiplier float 0x14CC 0x04
143 SpottedBrush float 0x14E0 0xB0
144 SpottedIconOffset float 0x1590 0x18
145 ClientNonRenderedAnimUpdateRate int32_t 0x15A8 0x04
146 MaxEvalRateForInterpolation int32_t 0x15AC 0x04
147 AnimUpdateRateVisibleMaxDistanceFactor FName 0x15B0 0x10
148 LODToFrameSkipMap int32_t 0x15C0 0x50
149 LODToFrameSkipMapPerPlatform int32_t 0x1610 0x50
150 OnNpcHired FScriptDelegate 0x1670 0x10
151 CurrentSentence float 0x1680 0x98
152 OnPawnHealthChanged FScriptDelegate 0x1730 0x10
153 OnPawnMaxOvershieldChanged FScriptDelegate 0x1740 0x10
154 AccumulatedBatchData_Shared float 0x1750 0xA8
155 AccumulatedBatchData_NonShared float 0x17F8 0x20
156 BatchedGameplayCueParameters float 0x1820 0xD0
157 ReplayItemActions float 0x18F0 0x20
158 HidingVisibilityTags float 0x1930 0x20
159 HidingTransitionVisibilityTags float 0x1950 0x20
160 ClientAILODSettings float 0x19A0 0x2F0
161 FallbackTag float 0x1C90 0x04
162 DebugType FName 0x1C98 0x10
163 RecordedGunshots int32_t 0x1CA8 0x50
164 OnPawnComponentAttachedEvent FScriptDelegate 0x1D38 0x10
165 OverlappingBuildings FName 0x1D78 0x10
166 ActiveLayeredMovementModeExtensionRuntimeData FName 0x1D90 0x10
167 PushedMovementModeExtensionRuntimeData FName 0x1DA0 0x10
168 RepMovementModeExtension float 0x1DB0 0x38
169 ReplicatedMovementPool FName 0x1DE8 0x10
170 RegisteredMovementModeExtensionLogic int32_t 0x1DF8 0x50
171 CapsuleRadiusFortPawn float 0x1E90 0x04
172 CapsuleHalfHeightFortPawn float 0x1E94 0x04
173 MeshHeightAdjustFortPawn float 0x1E98 0x08
174 CurrentEmoteGatingParams float 0x1EA0 0x28
175 CachedEmoteGatingParams float 0x1EC8 0x28
176 LastFallDamageBlocked float 0x1F00 0x30
177 OverrideFallDamageClasses FName 0x1F30 0x10
178 DamageMessages FName 0x1F40 0x10
179 HitMessages FName 0x1F50 0x10
180 OnItemDroppedLocally FScriptDelegate 0x1F60 0x10