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/Script/EventModeRuntime.FortWeapon_EventMode
FortWeapon_EventMode
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | OnWeaponRateOfFireChanged | FScriptDelegate | 0x02F8 | 0x10 | |
| 2 | OnWeaponRateOfFireScaleChanged | FScriptDelegate | 0x0308 | 0x10 | |
| 3 | OnPressTrigger | FScriptDelegate | 0x0328 | 0x10 | |
| 4 | OnReleaseTrigger | FScriptDelegate | 0x0338 | 0x10 | |
| 5 | TimeToEquip | float | 0x0380 | 0x04 | |
| 6 | bNeverUpdateLastFireTimeOnImpactForLocalClient | bool | 0x0384 | 0x01 | |
| 7 | bIsEquippingWeapon | bool | 0x03A0 | 0x01 | |
| 8 | IsEquippingWeaponChanged | FScriptDelegate | 0x03A8 | 0x10 | |
| 9 | bIsChargingWeapon | bool | 0x03B8 | 0x01 | |
| 10 | bIsReloadingWeapon | bool | 0x03B9 | 0x01 | |
| 11 | bDisableEquipAnimation | bool | 0x03B9 | 0x01 | |
| 12 | bCheckCollisionsWithoutAbility | bool | 0x03B9 | 0x01 | |
| 13 | bIsAimingConsumable | bool | 0x03B9 | 0x01 | |
| 14 | OnLocalAmmoChanged | FScriptDelegate | 0x0410 | 0x10 | |
| 15 | OnLocalReloadStarted | FScriptDelegate | 0x0420 | 0x10 | |
| 16 | OnReloadStarted | FScriptDelegate | 0x0430 | 0x10 | |
| 17 | OnLocalReloadCancelled | FScriptDelegate | 0x0458 | 0x10 | |
| 18 | OnLocalTargetingChanged | FScriptDelegate | 0x0480 | 0x10 | |
| 19 | OnTargetingChanged | FScriptDelegate | 0x0490 | 0x10 | |
| 20 | OnSecondaryAbilityToggled | FScriptDelegate | 0x04A0 | 0x10 | |
| 21 | OnVisibilityChanged | FScriptDelegate | 0x04B0 | 0x10 | |
| 22 | OnWeaponSetActorHiddenInGame | FScriptDelegate | 0x04C0 | 0x10 | |
| 23 | OnWeaponFireAudio | FScriptDelegate | 0x04D0 | 0x10 | |
| 24 | OnWeaponFireAudioVisuals | FScriptDelegate | 0x04E0 | 0x10 | |
| 25 | OnModAddedToWeapon | FScriptDelegate | 0x04F0 | 0x10 | |
| 26 | OnModRemovedFromWeapon | FScriptDelegate | 0x0500 | 0x10 | |
| 27 | OnWeaponModSlotsEquipped | FScriptDelegate | 0x0510 | 0x10 | |
| 28 | OnWeaponModSlotsUnequipped | FScriptDelegate | 0x0520 | 0x10 | |
| 29 | OnConsumeAmmo | FScriptDelegate | 0x0550 | 0x10 | |
| 30 | OnTryReload | FScriptDelegate | 0x0560 | 0x10 | |
| 31 | OnReticleColorChanged | FScriptDelegate | 0x0570 | 0x10 | |
| 32 | bUseAttributeCaching | bool | 0x05B0 | 0x01 | |
| 33 | bPreventRuntimeChangeToReticleDisplays | bool | 0x05B0 | 0x01 | |
| 34 | bShouldDrawReticleForFirstPersonCamera | bool | 0x05B0 | 0x01 | |
| 35 | bShouldDrawAmmoCountForFirstPersonCamera | bool | 0x05B0 | 0x01 | |
| 36 | bImpactFXAttachedToHitActor | bool | 0x05C8 | 0x01 | |
| 37 | GameplayAbilityBehaviorDistanceData | FName | 0x05E0 | 0x10 | |
| 38 | bRemoveAbilitiesWhenRemovedFromInventory | bool | 0x0604 | 0x01 | |
| 39 | BP_OnWeaponCosmeticsReady | FScriptDelegate | 0x0618 | 0x10 | |
| 40 | EquippedWeaponDestroyedGameplayCue | float | 0x0640 | 0x04 | |
| 41 | OnPlayImpactFXDelegate | FScriptDelegate | 0x0668 | 0x10 | |
| 42 | OnBeamFiredDelegate | FScriptDelegate | 0x0678 | 0x0C | |
| 43 | CachedImpactDetails | int32_t | 0x06E8 | 0x50 | |
| 44 | MuzzleFlashDelayForAnimationTime | float | 0x0778 | 0x04 | |
| 45 | PersistentFXStartTime | float | 0x077C | 0x04 | |
| 46 | PersistentSFXStartTime | float | 0x0780 | 0x04 | |
| 47 | MinimumTimeForPersistentFX | float | 0x0784 | 0x04 | |
| 48 | OverrideItemWrapSoftPtr | FName | 0x0788 | 0x20 | |
| 49 | ApplicableDeviceProperties | FName | 0x07F8 | 0x10 | |
| 50 | bWeaponSupportsQuartzGunfire | bool | 0x0838 | 0x01 | |
| 51 | bShouldDrawNativeReticle | bool | 0x0848 | 0x01 | |
| 52 | bShouldAlwaysDrawNativeMuzzleBlockedIndicator | bool | 0x0849 | 0x01 | |
| 53 | bShouldForceCheckCollisions | bool | 0x084A | 0x01 | |
| 54 | ReticleDefaultColor | float | 0x0860 | 0x04 | |
| 55 | ReticleEnemyColor | float | 0x0864 | 0x04 | |
| 56 | ReticleEnemyDefaultColor | float | 0x0868 | 0x04 | |
| 57 | ReticleBuildingColor | float | 0x086C | 0x04 | |
| 58 | ReticleNoTargetColor | float | 0x0870 | 0x04 | |
| 59 | ReticleDefaultPrimaryStrikeAngle | float | 0x08C8 | 0x04 | |
| 60 | ReticleDefaultSecondaryStrikeAngle | float | 0x08CC | 0x04 | |
| 61 | bSupportsAutofireAtReticleTarget | bool | 0x08D0 | 0x01 | |
| 62 | bEnableAutofireForAnyWeaponItemDefinition | bool | 0x08D1 | 0x01 | |
| 63 | bSupportsTapToFireMode | bool | 0x08D2 | 0x01 | |
| 64 | PrimaryFireSoundFadeOutTime | float | 0x09D8 | 0x04 | |
| 65 | ImpactNiagaraPhysicalSurfaceEffectAssets | FName | 0x0C20 | 0x10 | |
| 66 | NDCImpactFX | float | 0x0C30 | 0x208 | |
| 67 | ImpactArraySupportData | FName | 0x0E40 | 0x10 | |
| 68 | ImpactNiagaraPhysicalSurfaceEffectInstances | FName | 0x0E78 | 0x10 | |
| 69 | CurrentGunFireIndex | int32_t | 0x0EE0 | 0x04 | |
| 70 | AllWeaponMeshes | FName | 0x0EF0 | 0x10 | |
| 71 | DefaultWeaponMaterials | FName | 0x0F00 | 0x10 | |
| 72 | OriginalMaterialMap | int32_t | 0x0F10 | 0x50 | |
| 73 | WrapSectionMask | int32_t | 0x0F70 | 0x04 | |
| 74 | bUsingSecondaryFireAudio | bool | 0x0F74 | 0x01 | |
| 75 | bHasCachedAdditionalMeshes | bool | 0x0F75 | 0x01 | |
| 76 | CurrentReticleColor | float | 0x0F78 | 0x04 | |
| 77 | OpticRuntimeData | float | 0x0F7C | 0x08 | |
| 78 | CurrentDamageStartLocation | float | 0x0F88 | 0x18 | |
| 79 | CurrentAdjustedAimDirection | float | 0x0FA0 | 0x18 | |
| 80 | CurrentProjectedImpactDistance | float | 0x0FB8 | 0x04 | |
| 81 | FireFXSignificance | float | 0x0FBC | 0x18 | |
| 82 | LastFireTime | float | 0x0FD4 | 0x04 | |
| 83 | LastFireTimeVerified | float | 0x0FD8 | 0x04 | |
| 84 | bIsPlayingFireFX | bool | 0x0FF8 | 0x01 | |
| 85 | bFireFXTriggered | bool | 0x0FF8 | 0x01 | |
| 86 | bWeaponFireCustomAudioTriggered | bool | 0x0FF8 | 0x01 | |
| 87 | bUsesMetaSoundForMuzzleFireFx | bool | 0x0FF8 | 0x01 | |
| 88 | bAllowTargeting | bool | 0x0FF8 | 0x01 | |
| 89 | bExitTargetingWhenPrimaryIsFired | bool | 0x0FF8 | 0x01 | |
| 90 | bIsTargeting | bool | 0x0FF8 | 0x01 | |
| 91 | bForceCameraTargetSource | bool | 0x0FF8 | 0x01 | |
| 92 | bTraceThroughPawns | bool | 0x0FF9 | 0x01 | |
| 93 | bTraceThroughWorld | bool | 0x0FF9 | 0x01 | |
| 94 | bUseProjectileTrace | bool | 0x0FF9 | 0x01 | |
| 95 | bUseVariableFocalDistanceTargeting | bool | 0x0FF9 | 0x01 | |
| 96 | bUseWeaponTraceForReticle | bool | 0x0FF9 | 0x01 | |
| 97 | bWeaponTraceCanBeBlockedByPassthroughTag | bool | 0x0FF9 | 0x01 | |
| 98 | bAllowReloadWhenFull | bool | 0x0FF9 | 0x01 | |
| 99 | bIsTryingAutoReload | bool | 0x0FF9 | 0x01 | |
| 100 | bIsTryingCheckAmmoOnTryToFireReload | bool | 0x0FFA | 0x01 | |
| 101 | bIsInReleaseSecondaryFireScope | bool | 0x1008 | 0x01 | |
| 102 | TimerIntervalAdjustment | float | 0x100C | 0x04 | |
| 103 | InputQueueTimePercent | float | 0x1010 | 0x04 | |
| 104 | LastTargetingTransitionTime | float | 0x1014 | 0x04 | |
| 105 | TargetSourceOffset | float | 0x1018 | 0x18 | |
| 106 | TargetSourceOffsetWhileCrouched | float | 0x1030 | 0x18 | |
| 107 | TargetSourceOffsetWhileTargeting | float | 0x1048 | 0x18 | |
| 108 | TraceThroughPawnsLimit | int32_t | 0x1060 | 0x04 | |
| 109 | TraceThroughBuildingsLimit | int32_t | 0x1064 | 0x04 | |
| 110 | TraceThroughLandscapeLimit | int32_t | 0x1068 | 0x04 | |
| 111 | ProjectilePitchOffset | float | 0x106C | 0x04 | |
| 112 | LastReloadTime | float | 0x1070 | 0x04 | |
| 113 | LastSuccessfulReloadTime | float | 0x1074 | 0x04 | |
| 114 | CurrentReloadDuration | float | 0x1078 | 0x04 | |
| 115 | ItemEntryGuid | float | 0x1080 | 0x10 | |
| 116 | TrackerGuid | float | 0x1090 | 0x10 | |
| 117 | WeaponLevel | int32_t | 0x10A0 | 0x04 | |
| 118 | AmmoCount | int32_t | 0x10A4 | 0x04 | |
| 119 | PhantomReserveAmmo | int32_t | 0x10A8 | 0x04 | |
| 120 | BurstFireCounter | int32_t | 0x10D8 | 0x04 | |
| 121 | ChargeTime | float | 0x10DC | 0x04 | |
| 122 | AccumulatedChargeTime | float | 0x10E0 | 0x04 | |
| 123 | LastChargeTime | float | 0x10E4 | 0x04 | |
| 124 | StartChargeGameplayCue | float | 0x10E8 | 0x04 | |
| 125 | MaxChargeGameplayCue | float | 0x10EC | 0x04 | |
| 126 | OutOfAmmoTextOverrideFailTag | float | 0x10F0 | 0x04 | |
| 127 | NoSpareAmmoToReloadTextOverrideFailTag | float | 0x10F4 | 0x04 | |
| 128 | FireCanInterruptEquipQuery | float | 0x10F8 | 0x48 | |
| 129 | CurrentShotLogIndex | int32_t | 0x1140 | 0x04 | |
| 130 | ShotLogFlags | FName | 0x1148 | 0x10 | |
| 131 | bInitializedWeaponItem | bool | 0x1158 | 0x01 | |
| 132 | bPendingDestroyDueToDurabilityOrStackCount | bool | 0x1158 | 0x01 | |
| 133 | bCompletedAppliedAlterationsLoad | bool | 0x1159 | 0x01 | |
| 134 | bCompletedWeaponLoad | bool | 0x1159 | 0x01 | |
| 135 | bIsCosmeticLimited | bool | 0x1159 | 0x01 | |
| 136 | bIsCosmeticGatedLocally | bool | 0x1159 | 0x01 | |
| 137 | bReplicatedAppliedAlterationsWithNoInstigator | bool | 0x1159 | 0x01 | |
| 138 | bShouldFullyApplyVariantsOnEquip | bool | 0x1159 | 0x01 | |
| 139 | bSecondaryFireAlwaysCancelSwimSprint | bool | 0x115A | 0x01 | |
| 140 | bEnableNativeChargeUp | bool | 0x115A | 0x01 | |
| 141 | bHideWeaponOnDestruction | bool | 0x115A | 0x01 | |
| 142 | bAttachToRootOnDestruction | bool | 0x115B | 0x01 | |
| 143 | bUseOriginForDestructionInterpolation | bool | 0x115B | 0x01 | |
| 144 | AttachToRootOnDestructionOffset | float | 0x1160 | 0x18 | |
| 145 | AttachToRootOnDestructionInterpSpeed | float | 0x1178 | 0x04 | |
| 146 | bShowWhenHolstered | bool | 0x117C | 0x01 | |
| 147 | CustomPartsToShowWhenHolstered | FName | 0x1180 | 0x10 | |
| 148 | ChargeStatusPack | UnknownType_Property | 0x1190 | 0x02 | |
| 149 | PrimaryAbilitySpecHandle | float | 0x11C0 | 0x04 | |
| 150 | SecondaryAbilitySpecHandle | float | 0x11C4 | 0x04 | |
| 151 | ReloadAbilitySpecHandle | float | 0x11C8 | 0x04 | |
| 152 | ImpactAbilitySpecHandle | float | 0x11CC | 0x04 | |
| 153 | ReticleTraceOverrideSpecHandle | float | 0x11D0 | 0x04 | |
| 154 | EquippedAbilityHandles | FName | 0x11D8 | 0x10 | |
| 155 | EquippedAbilitySetHandles | FName | 0x11E8 | 0x10 | |
| 156 | AppliedAlterations | FName | 0x11F8 | 0x10 | |
| 157 | WeaponModSlots | FName | 0x1208 | 0x10 | |
| 158 | EquippedWeaponModSlots | FName | 0x1218 | 0x10 | |
| 159 | OpticConfig | float | 0x1240 | 0x40 | |
| 160 | PreviousWeaponVariants | float | 0x1280 | 0x18 | |
| 161 | MuzzleSocketName | FName | 0x13A0 | 0x04 | |
| 162 | MuzzleFalloffSocketName | FName | 0x13A4 | 0x04 | |
| 163 | WeaponHandSocketNameOverride | FName | 0x13A8 | 0x04 | |
| 164 | LeftHandWeaponHandSocketNameOverride | FName | 0x13AC | 0x04 | |
| 165 | WeaponHandSocketPartOverrides | FName | 0x13B0 | 0x10 | |
| 166 | bForceOverrideGenerateOverlapEvents | bool | 0x13C8 | 0x01 | |
| 167 | MaxWeaponSwitchNetworkWaitTime | float | 0x1508 | 0x04 | |
| 168 | MaxWeaponAttackNetworkWaitTime | float | 0x150C | 0x04 | |
| 169 | LastFireAbilityTime | float | 0x1510 | 0x04 | |
| 170 | OnGetAimRotOverride | FScriptDelegate | 0x1548 | 0x0C | |
| 171 | OnAlterationAdded | FScriptDelegate | 0x1558 | 0x10 | |
| 172 | ModLeftHandPoseOffsets | int32_t | 0x1568 | 0x50 | |
| 173 | ModReloadAnimData | int32_t | 0x15B8 | 0x50 | |
| 174 | FirstTimeEquipTag | float | 0x1620 | 0x04 | |
| 175 | bResetOnItemRemoval | bool | 0x1624 | 0x01 | |
| 176 | CustomReloadAnimationPerAmmoToFill | FName | 0x1630 | 0x10 | |
| 177 | CustomWeaponReloadMontagePerAmmoToFill | FName | 0x1660 | 0x10 | |
| 178 | PlayerAnimAssets | float | 0x16B8 | 0x10 | |
| 179 | ProceduralLayeringData | float | 0x16C8 | 0x28 | |
| 180 | PlayerAnimAssetsOverride | float | 0x16F0 | 0x10 | |
| 181 | bResetAnimAssetsOverrideOnUnEquip | bool | 0x1700 | 0x01 | |
| 182 | bEnableTickAnimMontagesOnlyWhenOffscreen | bool | 0x1720 | 0x01 | |
| 183 | MaxRangeToEnableTickAnimMontagesWhenOffscreen | float | 0x1724 | 0x04 | |
| 184 | ActiveFireMode | FName | 0x1B10 | 0x20 | |
| 185 | FireModeData_HipFire | FName | 0x1B30 | 0x20 | |
| 186 | FireModeData_AimDownSight | FName | 0x1B50 | 0x20 | |
| 187 | FireModeData_Override | FName | 0x1B70 | 0x20 | |
| 188 | bIgnoreTryToFireSlotCooldownRestriction | bool | 0x1BF9 | 0x01 | |
| 189 | bFireConsumableAnalyticEvent | bool | 0x1BFB | 0x01 | |
| 190 | OnWeaponHudKeyActionUpdated | FScriptDelegate | 0x1C00 | 0x10 | |
| 191 | FeedbackLineActionIdsToDim | FName | 0x1C10 | 0x10 | |
| 192 | HudKeyActionData | FName | 0x1C20 | 0x10 |