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/Script/UnstableLiquidGunRuntime.LiquidRibbonManager
LiquidRibbonManager
Address 0x7ff6b1fa2ba8
Size 0x468
Extends Actor
Properties 29
# Property Name Type Offset Size
1 MaxSegmentLengthBeforeBreak float 0x02B8 0x28
2 SplineCurveTension float 0x02E0 0x04
3 MinPointSize float 0x02E4 0x04
4 MaxPointSize float 0x02E8 0x04
5 NumPointsAtMinPointSize int32_t 0x02EC 0x04
6 NumPointsAtMaxPointSize int32_t 0x02F0 0x04
7 SplineLengthForSizeCalculation float 0x02F4 0x04
8 NumPointsToTaperDownSplineEndSize int32_t 0x02F8 0x04
9 MinSplineEndTaperSize float 0x02FC 0x04
10 TaperSizeAtDetachment_RemapClosenessToBreakageOldMin float 0x0300 0x04
11 TaperSizeAtDetachment_RemapClosenessToBreakageOldMax float 0x0304 0x04
12 MinPointSizePercentForFlashIntensity float 0x0308 0x04
13 MaxPointSizePercentForFlashIntensity float 0x030C 0x04
14 PositionsNiagaraParamName FName 0x0310 0x04
15 RibbonIDsNiagaraParamName FName 0x0314 0x04
16 RibbonVisibilitiesNiagaraParamName FName 0x0318 0x04
17 FlashIntensitiesNiagaraParamName FName 0x031C 0x04
18 RibbonSizesNiagaraParamName FName 0x0320 0x04
19 CalculateBaseCurlOffset_MaxSegmentLength float 0x0328 0x28
20 CalculateBaseCurlOffset_MaxTimeSinceDetachment float 0x0350 0x28
21 CalculateBaseCurlOffset_TowardPerpendicularMult float 0x0378 0x28
22 CalculateBaseCurlOffset_TowardEndMult float 0x03A0 0x28
23 CalculateBaseCurlOffset_TowardRandomMult float 0x03C8 0x28
24 TimeSinceDetachmentCurlCurve_MaxTime float 0x03F8 0x28
25 CurlingMaxClosenessToBreakage float 0x0420 0x04
26 SegmentLengths FName 0x0428 0x10
27 Detachments FName 0x0438 0x10
28 SplineSegments FName 0x0448 0x10
29 Projectiles_Native FName 0x0458 0x10