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/Script/WaterAdvanced.ShallowWaterRiverComponent
ShallowWaterRiverComponent
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | ResolutionMaxAxis | int32_t | 0x0520 | 0x04 | |
| 2 | SourceSize | float | 0x0524 | 0x04 | |
| 3 | SimSpeed | float | 0x0528 | 0x04 | |
| 4 | NumSteps | int32_t | 0x052C | 0x04 | |
| 5 | bMatchSpline | bool | 0x0530 | 0x01 | |
| 6 | MatchSplineHeightAmount | float | 0x0534 | 0x04 | |
| 7 | RemoveOutsideSplineAmount | float | 0x0538 | 0x04 | |
| 8 | bDisableCPUThrottling | bool | 0x053C | 0x01 | |
| 9 | SourceRiverWaterBodies | FName | 0x0540 | 0x10 | |
| 10 | SinkRiverWaterBodies | FName | 0x0550 | 0x10 | |
| 11 | SmoothingWidth | int32_t | 0x0598 | 0x04 | |
| 12 | SmoothingCutoff | float | 0x059C | 0x04 | |
| 13 | bUseVirtualTextures | bool | 0x05A0 | 0x01 | |
| 14 | SimRes | float | 0x05A8 | 0x10 | |
| 15 | SimDx | float | 0x05B8 | 0x04 | |
| 16 | bUseCapture | bool | 0x05D8 | 0x01 | |
| 17 | bRecursivelyAddAttachedActors | bool | 0x05D9 | 0x01 | |
| 18 | BottomContourLandscapeActors | FName | 0x05E0 | 0x10 | |
| 19 | BottomContourActors | FName | 0x05F0 | 0x10 | |
| 20 | BottomContourTags | FName | 0x0600 | 0x10 | |
| 21 | BottomContourCaptureOffset | float | 0x0610 | 0x04 | |
| 22 | DilatedBottomContourActors | FName | 0x0618 | 0x10 | |
| 23 | DilatedBottomContourTags | FName | 0x0628 | 0x10 | |
| 24 | BottomContourCollisionDilation | float | 0x0638 | 0x04 | |
| 25 | WorldGridSize | float | 0x06C8 | 0x10 | |
| 26 | SystemPos | float | 0x06D8 | 0x18 |