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/Script/Engine.SkeletalMesh
SkeletalMesh
Address 0x7ff6ae59fd38
Size 0x550
Properties 25
# Property Name Type Offset Size
1 SourceModels FName 0x0100 0x10
2 ImportedBounds float 0x0120 0x38
3 ExtendedBounds float 0x0158 0x38
4 PositiveBoundsExtension float 0x0190 0x18
5 NegativeBoundsExtension float 0x01A8 0x18
6 Materials FName 0x01C0 0x10
7 MinQualityLevelLOD float 0x0258 0x68
8 MinLOD float 0x02C0 0x04
9 DisableBelowMinLodStripping float 0x02C4 0x01
10 bUseFullPrecisionUVs bool 0x02C5 0x01
11 bUseHighPrecisionTangentBasis bool 0x02C5 0x01
12 bHasVertexColors bool 0x02C5 0x01
13 bEnablePerPolyCollision bool 0x02C5 0x01
14 NodeMappingData FName 0x02E0 0x10
15 bSupportRayTracing bool 0x02F0 0x01
16 RayTracingMinLOD int32_t 0x02F4 0x04
17 MorphTargets FName 0x0300 0x10
18 PostProcessAnimBPLODThreshold int32_t 0x0498 0x04
19 MeshClothingAssets FName 0x04A0 0x10
20 SamplingInfo float 0x04B0 0x30
21 AssetUserData FName 0x04E0 0x10
22 Sockets FName 0x04F0 0x10
23 SkinWeightProfiles FName 0x0510 0x10
24 OverlayMaterialMaxDrawDistance float 0x0538 0x04
25 LODInfo FName 0x0540 0x10