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/Script/Water.WaterZone
WaterZone
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | WaterInfoTextureArrayNumSlices | int32_t | 0x02B8 | 0x04 | |
| 2 | OwnedWaterBodies | FName | 0x02C0 | 0x10 | |
| 3 | RenderTargetResolution | float | 0x02D0 | 0x08 | |
| 4 | ZoneExtent | float | 0x02E0 | 0x10 | |
| 5 | CaptureZOffset | float | 0x02F0 | 0x04 | |
| 6 | bHalfPrecisionTexture | bool | 0x02F4 | 0x01 | |
| 7 | VelocityBlurRadius | int32_t | 0x02F8 | 0x04 | |
| 8 | OverlapPriority | int32_t | 0x02FC | 0x04 | |
| 9 | bEnableLocalOnlyTessellation | bool | 0x0300 | 0x01 | |
| 10 | LocalTessellationExtent | float | 0x0308 | 0x18 | |
| 11 | bAutoIncludeLandscapesAsTerrain | bool | 0x0320 | 0x01 | |
| 12 | WaterZoneIndex | int32_t | 0x0330 | 0x04 | |
| 13 | OnWaterInfoTextureArrayCreated | FScriptDelegate | 0x0338 | 0x10 |